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Q&A about portrait .sti files; portraits
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=353226&th=23718#msg_353226
so pardon me for asking again:
1) For a universal portrait set which covers any option to use it as a JA2 creatures portrait,
will the following picture sizes and characteristics cover all required pictures, or did i miss something?
Also, in case pls tell me what;)
2) should i avoid transparency in specific portaits respectively all
or any specific color values for 1st, 2nd and last palettte slot?
(as some of those conditions can cause graphic glitch in wiz 8)
3) The archive in 2nd link below contains 2 different .sti portraits at 90x100, afaik for NPC,
if you test these in game, pls give merciless feedback whether the quaility is sufficient at all
and in case which one of the two NPC portrait variations looks better to you. Attention! Use potraits in 2nd link as those in 1st may cause freeze!
1st link to bad portraits, only left here for the record: https://sabercathost.com/5cq9/npc_test_portraits.zip
2nd link to archive with working portraits: https://sabercathost.com/5csZ/PC_90x100_test_portraits.zip
(one was created by scaling down a bigger pic and adding manually edited frames for mouth&eye movement,
the other(..72_to100..) is an unscaled and already animated wiz8 portrait adjusted to JA2 size, so the head appears smaller in the pic)
2 pc portraits of 1st human male, same as in the .stis linked above, and preview on the 2nd,
again feedback is highly appreciated;)
]]>townltu2018-04-19T10:43:00-00:00Re: Questions about portrait .sti files; test portrait
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=353228&th=23718#msg_353228
Silliness aside, those pictures look great, although the camera position on the middle one is too high. It gives me the impression that the middle 'Khal' is of rather short stature.]]>Jolly_Reaper2018-04-19T13:38:41-00:00Re: Questions about portrait .sti files; test portrait
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=353230&th=23718#msg_353230
For creature portraits for auto-resolve I have no experience, but would guess you don't need PC or NPC portraits.
Would you consider doing portraits for for the Ryder Twins and Max Payne? I have been trying to get them done without success. I am not a graphic artist, and I have run into troubles converting them to STIs. The Ryder Twins need the PC portraits, and Max needs both NPC & PC portraits.]]>edmortimer2018-04-19T17:35:11-00:00Re: Questions about portrait .sti files; test portrait
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=353232&th=23718#msg_353232
Jolly_Reaper wrote on Thu, 19 April 2018 16:38
Khal Drogo! Awesome.
Silliness aside, those pictures look great, although the camera position on the middle one is too high. It gives me the impression that the middle 'Khal' is of rather short stature.
Thanks for your feedback! cam position for 2nd potrait was intended despite realizing the "flaw",
as i did not want to have the shirt with string in the picture,
it may fit to Wizardry 8s fantasy theme but looks rather weird for y2k guy,
last not least i wanted to have decent amount of sky in the background
and the leaves not covering main parts of the face.
Optional explanation: music is so loud in pic 1, literally forces him to stand straight,
while athmosphere in pic 2 is quite ... relaxing :D
besides i did not have Khal Drogo as reference in mind at all in the process,
but the person on pic may fit that character well.
edmortimer wrote on Thu, 19 April 2018 20:35
You should avoid using the first 2 and last 2 colors of the palette. Ideally, the first two should be full black and full white, and the last two should be full green and full red -- as these colors are used by the code for item transparencies and such (not used in portraits).
For creature portraits for auto-resolve I have no experience, but would guess you don't need PC or NPC portraits.
Would you consider doing portraits for for the Ryder Twins and Max Payne? I have been trying to get them done without success. I am not a graphic artist, and I have run into troubles converting them to STIs. The Ryder Twins need the PC portraits, and Max needs both NPC & PC portraits.
Thanks for the info, will try to stay at least close to that
(white at fixed position is rather bad for my low_effort_workflow;)
Creature portraits for autoresolve should all be contained in \inteface\smFaces.sti,
and portraits of PCs for the left side of auto resolve windows are probably taken from \65face folder.
Looking at the pics you linked, not the best soure for my limited skills/Gimp_expertise to get good results.
in her face there are too much light near_white sections while the other side has shadow
and partial darkening results in more colors than darkening whole pic(and palette rtrictions are the worst for me)
and his face has the reflection spot, last not least the pattern of blue dots on the skull,
last not least reflections on both faes are metallic blue, definitely ScFi style.
I.e. dont you have other pics? Note a frontal view is best, else especially mouth movement is much harder to do.
I guess they are igame screenshots as i didnt find the same faces with search term "ryder twins"
perhaps you could take some at plae with indirect light?
Best pic of maxs face to scale down is probably face2,
but the tilted head will make transformations harder with gimp tool,
and how about fitting face gear? So thats imo best used for static 106x122 PC portrait only,
face would be my 1st choice for animated portraits, heads top cut off is probably no issue
(nobody will recognize the "happy accidents" once its scaled down;)
Note they will not get priority over the portraits from wiz8 and 2 other rl persons,
but go into the whole batch, workflow is to create all portraits for specific size, than change to next size,
until all portraits are present in all sizes, sorry.
Besides, anything looking familiar in 3rd portrait above? ;) ]]>townltu2018-04-19T19:29:24-00:00Re: Questions about portrait .sti files; test portrait
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=353236&th=23718#msg_353236
Flugente2018-04-19T20:13:31-00:00