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A Simple Wish List
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Batman2001-01-23T05:13:00-00:00Re: A Simple Wish List
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=47776&th=4131#msg_47776
quasimodo2001-01-23T10:40:00-00:00Re: A Simple Wish List
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=47777&th=4131#msg_47777
Vehicles... ARGHH!! Most of the scenarios that I really hope JA3 has in it will NOT have a base, will NOT have vehicles besides insertion, extraction and perhaps support. A covert team draws attention with a truck mounting a ma-deuce. Attention = lots of troops swarming all over. Lots of troops = dead mercs. Dead mercs = BAD. A base is the same way. In a few scenarios these ideas are applicable... While very "cool" and fun, they are sort of silly, really. Vehicles are a more conventional tool in a VERY unconventional war fought by mercs. Make it conventional and your mercs start having to engage platoons rather than squads. It drastically changes the feel of the game, for the worse in my opinion. Im sorry to be a little harsh, but I personally am sort of getting tired of everyone asking for a base or more vehicles. If you want to fight a conventional war then do not ask to assasinate ppl, retrieve documents or anything like that, because those are UNCONVENTIONAL and thus special operations.
This is not meant to be aimed at anyone in particular, and im sorry that this is getting plinked down in this post, but its how I feel.
Thanks.
- the Ice Man
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There is no hunting like the hunting of man, and those who have hunted armed men for long enough and liked it, never care for anything else thereafter.
- Ernest Hemingway]]>TorsoTheClown2001-01-23T12:31:00-00:00Re: A Simple Wish List
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=47778&th=4131#msg_47778
You have a good point about the missions. Using your definition of mission, each of the towns in JA2 would constitute a mission. Unfortunately there is a certain amount of repetition in taking a town, liberating a mine and training a militia. If every cluster of squares had its own unique objective it would certainly maintain a high level of interest. However, I still would like to be able to go off in any direction without my actions being out of place in the game plot.
This seems to be the conflicting nature of a strategy RPG game. I am a RPG fan and I put non-linearity high on my list. If you could give me non-linearity, a cohesive plot and strategic variety I would indeed be a happy camper.
[This message has been edited by quasimodo (edited 23 January 2001).]]]>quasimodo2001-01-23T19:39:00-00:00Re: A Simple Wish List
http://thepit.ja-galaxy-forum.com/index.phpindex.php?t=rview&goto=47779&th=4131#msg_47779
Batman2001-01-23T23:49:00-00:00