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quasi-missionbased campaigns. Concepts and general discussion[message #126946] Fri, 28 April 2006 20:20 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
recently, i have come across various players that said they don`t have enough time or don`t feel enough motivation to finish large scale mods like Ja2: vengeance (or even bigger in size: UC)

now i was thinking of various ways to allow the player to have more shortermed action but not without a proper game world setting and a nice story surrounding

this thread is intended for anybody who would like to see quasi-mission based action of some sort and what his thoughts about this is and how this would be best implemented. Remember thought that i cannot code, so i can`t take requests on how to rebuild the ja2 engine

my idea of this would be:
In the game world and story setting of Ja2 RR, the player could go full scale by default, but could also decide to chose one of various "Missions" or "assignements"

he would get a specific briefing and a new zip that would extract necessary data to the data folder

after doing so, the player can still go full-scale and enjoy all features of the mod but could equally well decide to finish it fast by fulfilling the assignement he chose, be it an escort NPC mission or a kill person x or bring item y or whatever mission

i hope nobody that had a way superior concepts feels dissapointed by the very simplistic approach i am currently stuck with

plus, i would like to know if that will be worth the hassle, i mean, i would only do it if i notice that there is enough demand for such a feature

please, anybody interested, share your thoughts with me Wink

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Sergeant Major
 
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