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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126960] Wed, 10 May 2006 08:11 Go to previous messageGo to previous message
JohnnyK3886 is currently offline JohnnyK3886

 
Messages:25
Registered:February 2006
Location: VA
I agree that the length wasn't a problem. That's what's fun about the JA games; they're big and immersive. The mission-based set would be interesting, but in my opinion, only in the beginning to middle of the game, wherein you should be able to branch out however you want.

Ideally, though, the mission based campaigns should ALL be side quests, and the outcomes of each should be reflected in the game world. (Let's say you can do several missions for Faction A, which involve hurting/killing members of Faction B; Faction B should then either shoot on sight or hire you for less, with a tendency to give you crappier assignments, for all the damage you've done in the past.)

Does that make sense? O_o

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