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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126974] Sun, 25 June 2006 05:06 Go to previous messageGo to previous message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Well, lets see...

1. It adds challenge, you always have to have an active team, no matter how injured your mercs are.

2. It forces the player to use both night-time and day-time combat, and allows us to choose which sectors will be day mission and which sectors will be night missions (could be very useful for story purposes).

3. It will dissallow "uber-training"

4. It forces a time-line. Which could also be useful for story purposes.

Quote:
cool that this source is around. That would be so extremely useful for modmakers!!!
Yeah, it just didn't make it into this release, I would imagine that it's likely to make it into the next release though, since it is fully coded, and it was tested by at least two people already before it was given to us.

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First Sergeant

 
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