Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » UB Solutions, Tips, Spoilers! » Some wierd stuff in UB
Some wierd stuff in UB[message #158413]
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Thu, 20 September 2007 14:51
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Tyco |
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Messages:188
Registered:September 2001 Location: Be'er Sheva, Israel |
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So I've finished UB for the second time in 4 years. All this time I was playing custom maps and never got to the missile base. Following a thread about an amusing ending if one does not fix the laptop, I decided to play a full UB game again. I've noticed a few wierd things...
I was able to hire Biggins with only 45 leadership, and he accepted far, far less then he asked for. I only had about 28k while Biggins was asking for 35k, and I hit YES anyway to see what happens, and I noticed I only lost around 3.5k and Biggins was on the team.
Never throughout the game are you told when the fans stop. All they say is "stops once a day", but not a word about which time of day. When I attacked the power-plant sector at around 5a.m., the fan stopped somthing like 5 rounds (mine plus the enemy's turn) into combat, and the alarm lasted for one round. After the fight was over, I waited 24 game-hours to see if my entering the sector determines the time the fan stops, but 5a.m. the next day, at about the same time I entered the sector, nothing happend. I had to blow up the fan to get in.
I must say that the only thing that gave me any difficulty was the high-level baddies who are apperantly set on "stationary" and just waited in some shadowy corner in a hard-to-reach area. Combat inside the missile base was more a case of hide and seek then a guntlet through the corridors. I kept saying to myself that had I been forced to defend the breached facility I would lay waiting in some shadowy, hard-to-reach place, but once discovered or exposed by my own gun-fire I could probebly expect nothing less then a hail-storm of grenades and explosives, which is how I cleared the place. The thing is, this pissed the hell off of me, and seemed more like a case of "lets annoy the player as much as we can" then a solid defence tactic. I used so much explosives down there that anyone hiding in a corner would have realized he better change his tactic or end up blown-up, but the AI is only stationary and can not react to the player's tactic. Aside from that, the switches for the locked doors were located in places that had nothing to do with the door the switch openes, and half the time I found myself wondering "OOOOOOH, what does THIS button DO?!", and pressing it just so I'de have less of a headache later. Plus, the doors are out of the player's view half the time. so not only you don't know what the switch does, you can't see the door that might go with the switch. The whole basement levels in UB seems to be designed to frustrate a player looking at the world in an isometric view rather then offer any tactical experience.
And Morris is a wuss. The little guard crouching in the corner next to the door gave me more trouble than "big bad Morris". Static's words after killing Deidranna comes to mind: "What an anti-climax, man." Got that right!
It turns out the enemy DOES try to reclaim lost sectors. Theres just a very very long grace period, is all. And for some reason, I kept expecting tanks in one or two sectors, but thats probebly because I once started working on an "aftermath" Tracona campaign where everything went to schitz and the government is cracking down on Varrez. I placed tanks in some sectors, in places where it seemed logical that there would be tanks. Oh, well.
All in all, not a very worthwhile game to play twice. Thats why I always played custom maps and campaigns on UB rather then UB itself.
Oh, and the no-laptop endgame credits are very amusing. I got screenshots and a saved game if any one is interested.
Thanks for sticking through with the rant. Love to hear insights into some of the wierd stuff I listed here if you have any.
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Staff Sergeant
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Re: Some wierd stuff in UB[message #158528]
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Fri, 21 September 2007 02:25
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Larynx |
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Messages:183
Registered:April 2003 |
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TycoI was able to hire Biggins with only 45 leadership, and he accepted far, far less then he asked for. I only had about 28k while Biggins was asking for 35k, and I hit YES anyway to see what happens, and I noticed I only lost around 3.5k and Biggins was on the team.
I think you misread his asking price. 3.5k sounds right.
Quote:Never throughout the game are you told when the fans stop.
As far as I've been able to tell, you only get one chance to enter the fan while it's stopped, and that is during your initial attack on the sector. I always end up destroying the fan with a LAW after taking the sector.
Quote:It turns out the enemy DOES try to reclaim lost sectors. Theres just a very very long grace period, is all.
I've only noticed a few sectors that the enemy will try to reclaim after you've left them. There are some that the enemy will only try to reclaim if you are still there. And there seem to be some that the enemy will never try to reclaim.
Quote:All in all, not a very worthwhile game to play twice.
Although I agree with a lot of your criticism, I still enjoy it. I play it every time I finish a regular JA2 game (provided that my IMP merc survived it - which is usually the case). It's nice to have someplace to take your mercs after you've built up their skills in Arulco.
Quote:Oh, and the no-laptop endgame credits are very amusing. I got screenshots and a saved game if any one is interested.
I would be interested. I've never tried not repairing the laptop because that doesn't really make sense in the context of the game.
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Staff Sergeant
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