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Re: Game world and mapmaking[message #170351]
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Thu, 10 January 2008 20:23
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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well slay is character 64, which is an RPC slot. Slay was designed as an RPC since forever i think.
yeah, if you left angel's leather shop in place, then there should be no problem
as far as kyle is concerned, he gets the money (10k) from a crate of the original map. Try placing a crate with some money at the same gridno in your map and this should work.
or give kyle the 10 grand in the inventory (prof.dat) and have him give them directly (jump over the npc records where he gets the money first.
it is actually very good to keep certain sectors and map ontop of them. san mona is a good example, N7 also isn't bad if key elements of it are left in place, otherwise you'll have to do a lot of sorting out of the interrogation cut scene etc.
you can still have completely new designs for quests that are easier to move.
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Sergeant Major
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Re: Game world and mapmaking[message #170352]
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Thu, 10 January 2008 20:27
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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lockieto go back to the mines question , how would moving them hinder a new player . doesn't the mine (spade) button pinpoint them ? so you should be able to see them on the map , no ? maybe i've missed something , if so ,sorry :confused:
no, you're right on this.
the problem could be that many players have grown so used to ja2 and arulco that they might not pay attention to those signs. i know it sounds hardly credible, but i've had quite a couple of people that would search cambria (salinas, as it was called) in ja2 vengeance for a mine even though the strategic map was clearly not showing a "mine" icon anywhere in that town.
i'm currently maliciously thinking i could move the drassen mine somewhere away so that players have to change their routines ;-D
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Sergeant Major
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Re: Game world and mapmaking[message #170373]
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Thu, 10 January 2008 23:43
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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yeah. i plan to implement at least one new mine (i mean additional one, hehe) basicly to show that i can do it for the next version
completely new overall mines distribution, i think i'll leave that to a mod that can still come up with the necessary new maps and all.
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Sergeant Major
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