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Sci-Fi Mode Question[message #168345] Thu, 20 December 2007 22:37 Go to next message
JustWalkedIn is currently offline JustWalkedIn
Messages:2
Registered:December 2007
Howdy, I have just activated the Bugs and have defended Drassen several times from bug attacks. So after the last attack I figured I would go into the mine to see what the deal was. I make it all the way to the bottom, and have not faced a single bug. I find a bunch of ammo and grenades from previous dead people, and 2 jars that I know are related to the bugs, but no idea how. As I got to the last level, I approach an area that contains, what I assume to be, bug eggs. But, there are no bugs at all on any of the levels, and if there was a Queen type bug in the egg area, she is missing as well. Just what do I have to do to solve the bug dilemma?

FYI: Captured all of Drassen, Alma, took Tixa, and the Drassen SAM. So if theres an NPC I'm supposed to talk to in one of these towns, or a future one, I have not encountered them yet.

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Civilian
Re: Sci-Fi Mode Question[message #168365] Fri, 21 December 2007 05:08 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
JustWalkedIn
Howdy, I have just activated the Bugs and have defended Drassen several times from bug attacks. So after the last attack I figured I would go into the mine to see what the deal was. I make it all the way to the bottom, and have not faced a single bug. I find a bunch of ammo and grenades from previous dead people, and 2 jars that I know are related to the bugs, but no idea how. As I got to the last level, I approach an area that contains, what I assume to be, bug eggs. But, there are no bugs at all on any of the levels, and if there was a Queen type bug in the egg area, she is missing as well. Just what do I have to do to solve the bug dilemma?

FYI: Captured all of Drassen, Alma, took Tixa, and the Drassen SAM. So if there's an NPC I'm supposed to talk to in one of these towns, or a future one, I have not encountered them yet.

For whatever reason, the bugs tend not to be 'home' when you first investigate their tunnels - especially if you do it in daylight, or soon after they've made a raid and been defeated (they're still trying to breed up their numbers again). However, if you do recce the mine, leave, then turn right around and go straight back into the mine, you'll likely run into them. (Bring lots of HP ammo... and a change of underwear for your mercs. :diabolical:)

You also lost a big chance to make a cheap 'win' by not having explosives along when you found the queen's lair (the place with the clusters of egg-sacs). If you'd set some patterns of remote-detonated bombs throughout her lair while she wasn't there, you could have brought along a detonator-remote during your return visit and started a nice little fireworks show.... :luckystrike: Ah, well, you'll know that for next time through the game.

You want to talk to Gabby or Rat about the bugs, though personally I've never met Rat. I can't remember where to find either off the top of my head, I'm afraid - though I *do* know that one of Gabby's possible locations is in the desert just west of Alma. He'll give you a lot of info on the bugs and offer to sell you 'elixir', which sort'a hides you from the bugs - I never bothered with it and went in guns blazing - and more jars; he'll also buy any bug-bits left over from your encounters with them, as ingredients for more elixir.

The jars are for expressing 'royal jelly' from the bug queen's corpse once you kill her. The stuff's better than Compound 18 for reinforcing your armour - and also makes it lighter *and* bumps up its camo bonus. *GREAT* stuff, get every jar of it you can... but don't try to apply it to items already coated with C-18, as the two treatments eat each other (and the armour).

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Corporal 1st Class
Re: Sci-Fi Mode Question[message #168369] Fri, 21 December 2007 09:31 Go to previous messageGo to next message
JustWalkedIn is currently offline JustWalkedIn
Messages:2
Registered:December 2007
Many thanks for your response. Luckily all I had to do was leave the Queen sector, and as I did, there were bugs back in the mines. So I zoned back over and took the queen down. Now she dropped jelly, and I did not merge it with the jars, I just went ahead and merged it with the items. Is their any difference in that respect?

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Civilian
Re: Sci-Fi Mode Question[message #168413] Fri, 21 December 2007 17:19 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
The jars are for expressing 'royal jelly' from the bug queen's corpse once you kill her. The stuff's better than Compound 18 for reinforcing your armour - and also makes it lighter *and* bumps up its camo bonus. *GREAT* stuff, get every jar of it you can... but don't try to apply it to items already coated with C-18, as the two treatments eat each other (and the armour).

useful info , didn't use jelly before . will now though , thanks ..

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Captain

Re: Sci-Fi Mode Question[message #168458] Sat, 22 December 2007 09:51 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
JustWalkedIn
Many thanks for your response. Luckily all I had to do was leave the Queen sector, and as I did, there were bugs back in the mines. So I zoned back over and took the queen down. Now she dropped jelly, and I did not merge it with the jars, I just went ahead and merged it with the items. Is there any difference in that respect?

No difference at all. But....

... when the queen dies, she leaves behind several bits of jelly ready-for-use, of course. However, you can squeeze even MORE out of the 'egg-sac' part of her corpse by 'using' jars on it. If you've been stockpiling jars from the start, you can outfit your entire roster with Crepitus'ed armour. Wink :diabolical:

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Corporal 1st Class
Re: Sci-Fi Mode Question[message #168545] Mon, 24 December 2007 00:42 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
What a good topic to explain my problem.I don't need to create another.


Man,I'm almost reseting all ground to dust....... :wb: :sadyellow:

Thought I could give some time to me to train my mercs,but it didn't work.

This is the case: I haven't talked to Bob at Cambria Hospital and delayed the bug quest to the limit(I think).At the time I could have talked to him,I've already conquered Drassen,Chitzena and Cambria(of course).

During this time,I've conquered Grumm,Alma,Balime,freed Dynamo,trained him,etc.....

Then I remembered of the quest and decided to activate it.Spoke with Bob,but with no results.(At least in 14 in-game days.That's was the time when I first played JA2).Tried to speak with a drunk Father John and met with Gabby.No results...Even tried to kill the aliens in the cave below Tixa.Nothing.

The way I see,nothing activates the quest now.

Had I screwed up everything playing in a slowly way?

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168596] Mon, 24 December 2007 21:25 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
Are you sure you're playing the sci-fi mode? Normally when i take the fourth town with or without talking to bob, i get the queen to release the pets.

Or maybe the mine that the bugs are runned out of ore and thus the beasts do not show up?

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Private 1st Class
Re: Sci-Fi Mode Question[message #168743] Wed, 26 December 2007 19:04 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
VUNNCKM
Are you sure you're playing the sci-fi mode? Normally when i take the fourth town with or without talking to bob, i get the queen to release the pets.

Or maybe the mine that the bugs are runned out of ore and thus the beasts do not show up?


Hope everyone had a merry christmas and I wish everyone a happy new year... :cheers: :party:



- Yea,I was playing on the sci-fi mode.

- You said your 4th town.....Does it include Chitzena and 3 other mines?

- You said you haven't talked with Bob.Have you talked with Father John drunk? Or have you entered in Tixa cave?

- The mine runned out of ore and the bugs code got "trapped"? Maybe... That's a very interesting point... In this game,Drassen got out of ore and I had only Chitzena.Then I took Cambria right away. The bugs could have infested Cambria,but haven't.Why?

I took a look at the code.There I saw a condition saying that Cambria,Grumm,Drassen and Alma were the chosen ones to be infested.And if 3 of these four were chosen,the bug quest would start.Hasn't started on my game though,even after taking Grumm(the third chosen mine) and Alma(the last one).

I think I'll start again. :compsmash: But won't play that all again now......

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168787] Thu, 27 December 2007 01:52 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
Rudy_Roberts
The mine runned out of ore and the bugs code got "trapped"? Maybe... That's a very interesting point... In this game,Drassen got out of ore and I had only Chitzena.Then I took Cambria right away. The bugs could have infested Cambria,but haven't.Why?

The Crepitus can appear in Drassen even when it is out of ore. When this happens, you get no warning from the head miner about him having to close the mine since it's already closed. After a number of days, there would be a Crepitus attack somewhere in Drassen against your militia there (assuming you have Drassen filled with militia; I'm not sure what would happen if you don't).

I wonder if you may have triggered the Crepitus without realizing it. Talking to Bob (or the Priest or Gabby) will not trigger it. Did you find and kill Crepitus in the cave below Tixa? If you did, then that should have triggered it. Also, controlling 3 of the 4 mines (excluding Chitzena) should trigger it. Did you get the cutscene where Deidranna tells Elliot to stop feeding bodies to the creatures? If you did, then the Crepitus have been triggered.

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168804] Thu, 27 December 2007 17:14 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
Nocturnal

The Crepitus can appear in Drassen even when it is out of ore. When this happens, you get no warning from the head miner about him having to close the mine since it's already closed. After a number of days, there would be a Crepitus attack somewhere in Drassen against your militia there (assuming you have Drassen filled with militia; I'm not sure what would happen if you don't).

I wonder if you may have triggered the Crepitus without realizing it. Talking to Bob (or the Priest or Gabby) will not trigger it. Did you find and kill Crepitus in the cave below Tixa? If you did, then that should have triggered it. Also, controlling 3 of the 4 mines (excluding Chitzena) should trigger it. Did you get the cutscene where Deidranna tells Elliot to stop feeding bodies to the creatures? If you did, then the Crepitus have been triggered.


- WTF? :silly: But even if the attack was in Drassen and your militia attacked,it would appear the red battle screen,wouldn't it? Another thing,when I conquered Grumm,my mercs smelled the bugs presence on the mines,but haven't found any.The hole leading downstairs didn't exist.

- Well,I killed the Crepitus on Tixa,BEFORE conquering Grumm(that would be the 3rd valid mine,excluding Chitzena) and nothing happened.

- In respect to the cutscene,maybe I skipped it,but I haven't got any consequences of it(mine closed,bugs attacking militia,etc).

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168846] Fri, 28 December 2007 01:36 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
Rudy_Roberts

- WTF? :silly: But even if the attack was in Drassen and your militia attacked,it would appear the red battle screen,wouldn't it?

Yes, you would know it if there had been a battle.

Quote:
Another thing,when I conquered Grumm,my mercs smelled the bugs presence on the mines,but haven't found any.The hole leading downstairs didn't exist.

How far into the mine did you go? I don't think there is a hole in the first mine sector. The first sector exits at the edge of the screen (the pentagonal exit cursor). It's probably the 2nd sector that will have a hole (with a rectangular exit cursor).

If they are in Grumm, you may have experienced the bug which causes them not to be in the mine when you enter it. The fix for that is to exit the mine, save your game, exit the game entirely, restart the game, reload your save, and re-enter the mine. At that point, you should encounter crepitus in the first sector if they are supposed to be there.

Quote:
- Well,I killed the Crepitus on Tixa,BEFORE conquering Grumm(that would be the 3rd valid mine,excluding Chitzena) and nothing happened.

Whenever I have killed the crepitus below Tixa, I have gotten the cutscene where Deidranna tells Elliot to stop feeding bodies to the creatures fairly soon afterward.

Quote:
- In respect to the cutscene,maybe I skipped it,but I haven't got any consequences of it(mine closed,bugs attacking militia,etc).

That is strange (if it has been much more than a week since they were triggered).

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168873] Fri, 28 December 2007 17:16 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
Normally I take Drassen, Drassen SAM, Cambria, Cambria SAM, Chitzena, Chitzena SAM, Then either Grumm or Alma. And the Queen release the creatures.

I skip Bob in the hospital, the queen dialogue and Tixa if i feel like not going in it.

If you go in Tixa after killing the queen bug, then there are no bugs in there anymore.

There is also Gabe(the guy who sells antibug elixir) and Ratt(a guy that appears in cambria commercial area when the bugs are released) that i skip completelly.

The bugs thenselves are not in the mines every night, i have to wait a nocturnal attack then enter the mine, and see if there is anyone there, if not then i just keep time compressing untill they attack me again and are in the mines.

Never ever had any problems with delay to get the quest, even after some heavy delayed games with only IMP merc in the field.

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Private 1st Class
Re: Sci-Fi Mode Question[message #168891] Fri, 28 December 2007 19:41 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
Nocturnal


Quote:
Yes, you would know it if there had been a battle.


Yea,but there was no battle......

Quote:
How far into the mine did you go? I don't think there is a hole in the first mine sector. The first sector exits at the edge of the screen (the pentagonal exit cursor). It's probably the 2nd sector that will have a hole (with a rectangular exit cursor).

If they are in Grumm, you may have experienced the bug which causes them not to be in the mine when you enter it. The fix for that is to exit the mine, save your game, exit the game entirely, restart the game, reload your save, and re-enter the mine. At that point, you should encounter crepitus in the first sector if they are supposed to be there.


H4 Grumm Mine sublevel 2.The last mine level before entering Creatures Lair.I know it very well 'cause my previous bug quests were in Grumm.

Quote:
Whenever I have killed the crepitus below Tixa, I have gotten the cutscene where Deidranna tells Elliot to stop feeding bodies to the creatures fairly soon afterward.


No cutscene for me.



VUNNCKM
Normally I take Drassen, Drassen SAM, Cambria, Cambria SAM, Chitzena, Chitzena SAM, Then either Grumm or Alma. And the Queen release the creatures.

I skip Bob in the hospital, the queen dialogue and Tixa if i feel like not going in it.

If you go in Tixa after killing the queen bug, then there are no bugs in there anymore.

There is also Gabe(the guy who sells antibug elixir) and Ratt(a guy that appears in cambria commercial area when the bugs are released) that i skip completelly.

The bugs thenselves are not in the mines every night, i have to wait a nocturnal attack then enter the mine, and see if there is anyone there, if not then i just keep time compressing untill they attack me again and are in the mines.

Never ever had any problems with delay to get the quest, even after some heavy delayed games with only IMP merc in the field.



- I never skip Gabby.His elixir makes my mercs get close to the queen and place some TNT/C4/Grenades and blow that bunch of slime.


- Never had this problem.I have always entered in the mine immediately after the headminer tells the mine will shutdown.I can exit and come back though.


- First time I think about delaying the bug quest.It'll be the last time.Maybe I don't master the game events completely.



Well,started another game.

I'm at day 26.Talked with Father John drunk,killed Doreen,got Skyrider,got Dimitri,talked to Bob at Cambria,met Carmen,Madlab is missing,did the Hicks quest.

Conquered Drassen,Drassen SAM site,Cambria,Cambria SAM site.Drassen is running out of ore(started at day 17).I don't know but I feel it will mess the bug quest again......Is it normal to a mine run out of ore before the bugs quest? Never happened to me.

If you need more details I'll put here,but I think what I wrote here is 95% of the history data.


I think next time I'll play by-the-book.(Following almost the same actions of the previous saves).


OBS: Maybe if I delete a file that records some data to force a reset? But which?

[Updated on: Wed, 02 January 2008 17:52] by Moderator

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Staff Sergeant
Re: Sci-Fi Mode Question[message #168967] Sat, 29 December 2007 16:25 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
Is it normal to a mine run out of ore before the bugs quest? Never happened to me.

Yes it is normal.

Killing the queen with c-4 tnt? I use two or three laws and end the conversations right there. Normally there is a chance of the bugs attacking every night, not right away, because there is always time for me to take alma and almost finish training militia in there, but i finish the train session anyway, the bugs can wait as long as there is militia in drassen.

I've only got bugs on Drassen mine and Grumm mine 99% of the time in Drassen, even out of ore.

I play the 1.12 gold version, you're playing 1.13?

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Private 1st Class
Re: Sci-Fi Mode Question[message #168978] Sat, 29 December 2007 19:06 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
VUNNCKM
Is it normal to a mine run out of ore before the bugs quest? Never happened to me.

Yes it is normal.

Killing the queen with c-4 tnt? I use two or three laws and end the conversations right there. Normally there is a chance of the bugs attacking every night, not right away, because there is always time for me to take alma and almost finish training militia in there, but i finish the train session anyway, the bugs can wait as long as there is militia in drassen.

I've only got bugs on Drassen mine and Grumm mine 99% of the time in Drassen, even out of ore.

I play the 1.12 gold version, you're playing 1.13?


Yea,I always killed her with explosives.At the time the bugs appeared,I still didn't have laws/mortars to throw at her.And I like to make tnt/C4 more useful,'cause they aren't so useful as in old JA1/DG.Even if I had LAWs/Mortars,I would prefer to use them in the final blow.

Yea,IF the bugs appear,but in my case not.I always have full militia at towns,but nobody reported me nothing.No battle screen either.

The bugs have always infested Grumm in my games.Decided to change a bit my progress scheme and I think I messed up everything.The bugs attack at a mine out of ore is a very strange fact....

I'm playing plain old Gold.....(Ok,it's not 1.12....Very Happy .It's 1.10.I have the 1.12 patch,but........ :/ I've played it without significant bugs,so I skipped the patch.But if I apply the patch now I would have to start all again,AGAIN Mad ).

I'll not try out 1.13 until being satisfied with the vanilla(UB too) and its mods.

The mods for 1.13 as far as I know are still under development.(Somebody correct me if I'm wrong with a proper link).

Ok,I'll show one more piece of my progress....It's looking like a diary,but maybe it'll help me.

Day 28: Besides doing the quests I mentioned above: Talking with Father John drunk,etc.

I have already conquered Drassen,Drassen SAM site,Cambria,Cambria SAM site.

Today Drassen run out of ore(started at day 17).And I'm about to conquer Grumm(accordingly to the source code,Grumm would be the third valid town for the bug attack.The minimal number of valid towns is 3,so the bugs quest can start after Grumm is conquered).

I still don't know what happened...... :whoknows:

[Updated on: Wed, 02 January 2008 18:05] by Moderator

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Staff Sergeant
Re: Sci-Fi Mode Question[message #169002] Sun, 30 December 2007 02:47 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
How is the town morale? it is high i pressume, because you're taking one town after another?

When the queen fall short on the people under her iron fist then it starts the bug quest?

I remember the animation for the bug liberation scene a litle,

That weak guy comes in and tell her "ahem my queen, the people it appears, are turning against you my queen" and she gives the order to free the beasts. Something like that.

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Private 1st Class
Re: Sci-Fi Mode Question[message #169330] Wed, 02 January 2008 18:17 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
VUNNCKM
How is the town morale? it is high i pressume, because you're taking one town after another?

When the queen fall short on the people under her iron fist then it starts the bug quest?

I remember the animation for the bug liberation scene a litle,

That weak guy comes in and tell her "ahem my queen, the people it appears, are turning against you my queen" and she gives the order to free the beasts. Something like that.


Town morale? It was skyhigh. Drassen,Chitzena & Cambria at 100% or 90%.


The previous save is f..... up. Mad Don't know why.It's available for anyone who wants to have a look for research purposes. :animread:

The most recent save is working well(at least until now Smile ).

LOL,it's the first time after playing for some time that I see a bug attack.It's strange and risky(your headminer can be dead,at least on tactical screen). Surprised

The first time I saw it was at Drassen(out of ore).But I don't remember which sequence of actions I did for this to happen.Then,now everytime I get the bug attack is again at my favourite Grumm
(always the most valuable one.The bugs are smart). :greengrin:

The only bad thing is that I would have to play it all again but the working bugs compensate this.This save is not identical to the previous one,because I'll do(and already done) a different
progression scheme anyways.

I hope you had a happy new year celebration. :cheers:

Thx for all the people that tried to help me. :ok:

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Staff Sergeant
Re: Sci-Fi Mode Question[message #180523] Tue, 08 April 2008 14:42 Go to previous messageGo to next message
ssamout is currently offline ssamout
Messages:1
Registered:April 2008
Location: earth
Thanks, IMO the most important thread in internet concerning JA2 'cause all the walkthroughs etc. completely miss this point about overtaken mines, and possible bugs in the process.

I was about to delete the game from my computer, but now I can finish it!

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Civilian
Re: Sci-Fi Mode Question[message #180568] Tue, 08 April 2008 20:04 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Rudy_Roberts


Yea,I always killed her with explosives.At the time the bugs appeared,I still didn't have laws/mortars to throw at her.And I like to make tnt/C4 more useful,'cause they aren't so useful as in old JA1/DG.Even if I had LAWs/Mortars,I would prefer to use them in the final blow.



If you're shooting mortars to kill the queen bug...i'm pretty sure you're not going to get very far. Shooting a mortar inside an underground mine is a bad idea!

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Sergeant 1st Class
Re: Sci-Fi Mode Question[message #180570] Tue, 08 April 2008 20:09 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
OK, I just have to try that now. Does it just hit the ceiling or something?

I just always step around the corner and open up on the queen with a full auto shot of HP or Glaser. Somethings it takes a couple of mercs to take her down.

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First Sergeant

Re: Sci-Fi Mode Question[message #180595] Wed, 09 April 2008 00:35 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Try it and see Smile

IIRC, it should blow up in your face, cause the shell hits the roof immediately and blows up.

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Sergeant 1st Class
Re: Sci-Fi Mode Question[message #180630] Wed, 09 April 2008 20:48 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
doesn't it just fire in a flat arc?

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Sergeant Major
Re: Sci-Fi Mode Question[message #180636] Wed, 09 April 2008 21:45 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
I've had mortars hit trees above me before but I never thought about shooting them inside.

Can you actually fire a real mortar as a direct fire weapon?

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First Sergeant

Re: Sci-Fi Mode Question[message #180641] Wed, 09 April 2008 21:54 Go to previous messageGo to next message
Kharn is currently offline Kharn

 
Messages:22
Registered:July 2004
Some self-propelled mortars can use direct-fire for self defense. But with standard mortars if you lower the tube from the horizontal, the bomb will no longer be in contact with the firing apparatus.

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Private 1st Class
Re: Sci-Fi Mode Question[message #182742] Fri, 25 April 2008 09:03 Go to previous messageGo to next message
Captain Taipan

 
Messages:48
Registered:December 2007
Location: Western Australia
This may have been mentioned elsewhere but I find the easiet way to kill the queen, that is without using elixir and explosives or LAWS, is Mustard Gas. Just toss a couple of gas grenades on her and stand clear.

Perfect roach kill bomb! :bomb:

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Corporal
Re: Sci-Fi Mode Question[message #182747] Fri, 25 April 2008 10:49 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
mortar shells held in the main hand get the throw icon automatically. Can they be used as grenades in a desperate situation I wonder? (SPR springs to mind) You'd need v strong merc to throw it far enough to be out of the blast radius himself as they are heavy iirc.

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Sergeant Major
The mine creatures[message #184890] Sun, 11 May 2008 22:45 Go to previous messageGo to next message
kolmy is currently offline kolmy

 
Messages:9
Registered:April 2008
One of my mines got infested, and I went there, but I didn't found any bugs. Only found the eggs, what did I do wrong?

I've heard that the Queen is only there at a certain hour, is this true for the rest of the bugs? And what happens is I just leave the mine now?

[Updated on: Sun, 11 May 2008 22:46] by Moderator

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Private
Re: The mine creatures[message #184902] Mon, 12 May 2008 01:21 Go to previous messageGo to next message
Marlboro Man

 
Messages:1156
Registered:October 2005
Location: USA
Try going back out, wait a little while, you may even want to go to another sector then come back. Then head back down and see if she is there.

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Sergeant Major

Re: The mine creatures[message #184906] Mon, 12 May 2008 03:08 Go to previous messageGo to next message
kolmy is currently offline kolmy

 
Messages:9
Registered:April 2008
It worked, thank you!

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Private
Re: The mine creatures[message #184918] Mon, 12 May 2008 11:30 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
If you get to her lair when she is not there you can leave her some nice surprises. It's also a good way to police up all the items down there without worrying about being molested by slimies!

Let us know how you get on with her. I've heard several tactics about dealing with her and enjoy hearing how others get rid of her.

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Corporal
Re: The mine creatures[message #184969] Mon, 12 May 2008 20:10 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
If you don't hit any bugs in the first "lair" section then there just won't be any unless you exit and come back later.

I always just toss grenades at her from around the corner and if I run out pick some brave soul to step out and open up with a burst of lead.

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First Sergeant

Re: The mine creatures[message #185033] Tue, 13 May 2008 11:00 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
I wasn't going to put my tactic but as you've listed it i may aswell. I use Mustard gas and do the same. Lob one round the corner and wait. Dont throw more than one as it seems they dont stack. Once the gas clears the Queen should be at or near critical and you have not been attacked. Simply stealth round the corner ( use a stun if you cant get an interrupt before she hits you ), and put a few in her to kill her.

Once dead simply steal her jelly and youve got yourself some extra armour upgrades for your troubles.

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Corporal
Re: Sci-Fi Mode Question[message #199040] Mon, 13 October 2008 19:47 Go to previous messageGo to next message
Agnostik is currently offline Agnostik

 
Messages:49
Registered:October 2008
Location: St. Petersburg, Russia
Do the bugs repopulate the upper areas of the mine if you leave the quest unfinished? I'm all out of HP ammo (had to get to the mines quickly - militia would be defeated next time the bugs attack), and my mercs are not feeling very well. Smile

[Updated on: Mon, 13 October 2008 19:47] by Moderator

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Corporal
Re: Sci-Fi Mode Question[message #199050] Mon, 13 October 2008 23:35 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
Yes. With time, they will expand again. If you kill all the crepitus except the queen, you won't see them in town for two or three days.

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Master Sergeant
Re: The mine creatures[message #201374] Mon, 10 November 2008 19:33 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Grrrrr... I've gone into the mine a dozen times, and they're never there!!! I can't even find whatever it was that's supposed to place them in the code...

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Sergeant Major

Re: The mine creatures[message #201375] Mon, 10 November 2008 19:40 Go to previous messageGo to next message
IrishRebel

 
Messages:36
Registered:September 2008
Location: Galway
They mostly come at night...mostly...

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Private 1st Class
Re: The mine creatures[message #201378] Mon, 10 November 2008 20:06 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
I think there's a pre-random involved, but I can't find it. In any case, it seems like a good idea to take a shot, go into the mine, exit, take a shot, go into the mine, exit, until the creatures appear at the first mine level. Annoying.

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Sergeant Major

Re: The mine creatures[message #201387] Mon, 10 November 2008 22:45 Go to previous messageGo to next message
IrishRebel

 
Messages:36
Registered:September 2008
Location: Galway
Headrock
it seems like a good idea to take a shot, go into the mine, exit, take a shot, go into the mine, exit, until the creatures appear at the first mine level. Annoying.


Or try going in at night.



Hint: They only attack the town at night.

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Private 1st Class
Re: The mine creatures[message #201389] Mon, 10 November 2008 22:47 Go to previous messageGo to next message
Sarge McSarge is currently offline Sarge McSarge

 
Messages:51
Registered:February 2000
Location: Queenstown, New Zealand
There is definitely better chance of finding the creatures in the couple of hours either side of midnight but it has been so long since I was down the mines a can't remember any more detail.

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Corporal
Re: The mine creatures[message #201393] Mon, 10 November 2008 23:18 Go to previous messageGo to previous message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
I don't think anyone knows how the bugs really work. They've always been problematical. I've seen all kinds of advice on how to make sure they are there but when I actually ran into the problem of them being missing none of the suggestions (other than "keep trying every so often") actually worked.

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First Sergeant

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