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The Story....[message #180773] Thu, 10 April 2008 23:31 Go to next message
svean is currently offline svean

 
Messages:63
Registered:August 2005
I'm really confused with the new fabular story in RR. I just got lost Wink There are so many things and I really don't know if all of them are working properly...

What I meant is situations like in the very beginning (first sector) - after the battle sometimes the guygives quest to find assasins, sometimes he does not... I tried all kind of talking - sometimes he don't want to gvie this quest to anybody Razz

In the Russian base Max sometimes gives aks74ubn at start - sometimes he don't... why?

Other example - when I escorted businessmen to Airfield they are speaking that the give me the money and also documents but they give JUST documents - so where's the money?? Yesterday before sleep I tried what will happen when I escort them (I just found them in Batumi) and they gave me the money with the documents Razz What's wrong now??

There are more thns that make me confused - Jurji (the chopper guy) says something about landing in Tblisi hospital - but it's impossible... In regular JA2 there was a possibility to land/refuel chopper in Estonia - now there is Karso with some Doc that speaks something about corrupted police (killeng them isn't the solution) and Jakes killed son Razz How to make them refuel the machine ??

I also miss an IMP mercenary with 85 at start - now I really need someone like this (Rider is now 4 days on assign and I don't know if he'll be back alive Razz). I never know how many thongs I'm gonna miss with low leadership Razz

Most of the things that you can find on the map is mentoined in Recon report but there are no clues at all what to do with all of that. Warlords, Mujahedins are mentioned but I'm lost what are they for Razz When I add Butcher (?? the guy with cowbar in Tblisi) and Hitman (47) - hi's green as militia, Doc with the experiment box I only wonder what should I do to make them say or do anything useful Razz

Anyway - Kaukas mountains shouldn't be "plains" or "swamp" Wink

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Corporal
Re: The Story....[message #180782] Fri, 11 April 2008 00:31 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
there is a lot of randomness in ja2. Ja2 RR is no different ;-D

What helps is high leadership, but also have a look at Irina's skills. I made it so Irina has advantages especially in early game. She's your guide, knows the locals, speaks their language etc. you'll find that she can more easily activate certain npc actions than Raider or stephen can.

The example with the businessmen is a bug though. If your mercs are moving when npc 119 decides to giv you the money, the npc will often commentlessly drop the money to his own feet. So this is a bug that vanilla ja2 has as well. Make sure you have one guy standing still close to those npc's when they rach the place where their action gets activated.

The tblisi hospital line is the same as in vanilla ja2. It isn't meant to refuel the chopper there... or maybe it was once in ja2 but was deactivated? i don't know it, but it is just overwritten from vanilla ja2. I may be able to find and remove the line though, finding out what casues the pilot to say this line.

Karso can still be used for refueling. But i agree the quest is not yet as it is supposd to be. You need to give the transition papers to wolfstein but i admit this quest is not (yet) very understandable. I'll have to make changes to what wolfstein sais.


yeah, the quest about "47", Mike, the doctors, all of this is tricky.
in the "quest clean up" thread i am developing ideas how to simplify quests. In order to activate the quests about mike, doctors, butch, you need to get all the quest from NPC "conseil" first.

This will most probably be changed. Once the player finds Mike, mike should more or less tell the player what he's all about. Or at least after a certain progress he should.

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Sergeant Major
Re: The Story....[message #180828] Fri, 11 April 2008 10:36 Go to previous messageGo to next message
svean is currently offline svean

 
Messages:63
Registered:August 2005
Mike got killed in the sector east from Tblisi mine without saying a word (that was 3 shots in the head from a LONG distance - I saw him in binoculars only Wink).

And about the Conseil - he gave me just one quest - to secure Oil Companies properties. I think this would be easier to recognize what to do (mostly WHERE) if the sectors with those properties would be mentioned in Recon Report or shown on the map (like mines or at least with the caption "oil" - like "farmland" or "road").

Anyway I saw Irina skill "guide" - I try to use her as much as I can - but like this first (second?) quest with assasins - I could never get that with her Razz Maybe she should also say some (more) things in particular sectors (like the sector with raw diamonds I never know what do do with Razz).

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Corporal
Re: The Story....[message #180880] Fri, 11 April 2008 14:29 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
there's Mike and there's Mike's clone... talk to agent 47 (high leadership guy) and mike after quests given, they'll tell you.
For the consultant, what would be your guess what he's after? my guess is money. Money = mining income. This isn't told explicity, but it's kinda evident, no?

i think in one of the cut scenes, it is explicity stated that the consultant is up to controlling as much income as he possibly can. I know all these countless hints are jagged all over the storyline and characters, so the first time playing the game it is not easy to catch all sub-quests, but playing ja2 for the very first time had similar effects.

it'll become much clearer fast, playing the 2nd, 3rd time (think of how many times we played ja2 until we knew all quests)

conseil gives a number of quests and hints. Use a high leadership guy to talk to him. Conseil will dissapear once he has given all the quests he can give, so as long as he has not vanished in front of your eyes, there's still work for you to do...


yeah, i can't make irina say quotes about random sectors, just the hardcoded ones. it would have been cool to externally control these things, but i wouldn't know how.

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Sergeant Major
Re: The Story....[message #180903] Fri, 11 April 2008 16:24 Go to previous messageGo to next message
svean is currently offline svean

 
Messages:63
Registered:August 2005
About Mike - I was thinking about starting the game once again... - thanks for the advice (and clone to kill Wink).

BTW Mike dropped Nemesis 0.50 BMG ultra accurate rifle and I was thinking that for a LONG time I'll never get anything as good, and I'm SO lucky. Next day I visited Keiths shop and bought... Nemesis rifle... for 166$ (seriously - there is no "00" missing Razz). Sure it was to repair in 75%, but still - sniper scope included (100%) cost 1k$. THIS is lucky Wink

BTW2 - I think that PSG-1 (found and killed Slay) is underestimated. A LOT. I has same stats as SVD while being a lot heavier... this supposed be the best (most accurate and semi-auto) small caliber Sniper Rifle (excluding Lapua and bigger rifles)...

Ok - this is the story thread Wink
Anyway - about Irina - I was thinking that comments in the new sectors could be added quite easy, like for example self-comments after speaking with particular people. While plaing JA2 Ira was talking and commenting a LOT.

BTW - that so called (by me Wink) self-comments after speaking with particular people could be also used to clarifying things. Like adding comment "He sees just the money form the mines" after speaking to conseil... I woudn't be looking for oilfields on the desert and trying to train militia there Razz

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Corporal
Re: The Story....[message #180925] Fri, 11 April 2008 18:16 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
the trader inventories are quite messy unfortunately.

if you encounter more items in npc inventoreis that shouldn't be there, please list them. at one point, these inventories might have to be remade from scratch.


self-comments. there are only 3 types of such comments, and irina's slot has only 2 of them available. They can, however, not be limited to individual mercs, so they remain generic.

you see, any PC would have to have a "fitting" comment for such a situation.

irina does comment a lot (just as much as Ira did) and i tried to make her tell something slightly relevant... but not always was it possible to do so.

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Sergeant Major
Re: The Story....[message #180945] Fri, 11 April 2008 21:27 Go to previous messageGo to next message
svean is currently offline svean

 
Messages:63
Registered:August 2005
This self-comments - I meant things like when I was talking to Gabby with that chinese merc that came with Mr.Wong - he's mentioning something about finding guy which is worth something between men in the west - this is a new RPC so probably this wasn't that hard to add, and maybe such comments could be usefull to clarify what to do with some people/quests.

And about traders - I really enjoy looking what Keith have today for me - he have always VERY rare weapons like prototype Czech made Boryshev AR (I had to try to find what's that on world.guns.ru Wink) in really good prices (maybe too good Wink), but only 1 every day. Other interesting thing is that Gabby buys Guardians and BDUs only - and no other thing found (maybe exept bugs remains) - was that intentional?

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Corporal
Re: The Story....[message #180950] Fri, 11 April 2008 22:17 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
no, the baryshev is part of the same bug where i forgot to change keith's inventory


Gabby buying a guardian vest? and a Bdu? No idea how this comes, not my work and not my intention, but i'll have a look at his inventory ;-D

but i'm glad someone is reporting this so we can fix it for later.


there might be a couple of more weird occurences with trader inventories. Some bug, some oversight.

*edit*
lol, i just had another look at keith's inventory and it's full of trash that's not supposed to be there. So yeah, you might still find quite some funny shit at keith's

looks like i simply missed editing it. There is no other sensible explanation how all that junk ended up in there ;-D


the idea about the comments is a good one. But it doesn't work individually. the trigger that activates this comment is in the script of the NPC. So any merc would have used a certain invariably speech line if meeting this NPC.

it could be done if we limit the use of such triggers to only one NPC each (one for "nice guy" one for "bad guy" and one for "this entire things sucks")

maybe if it ever happens to you to be made prisoner of war ---> interrogated after conquering alma then you'll notice that after the enemy interrogators beat the shit out of our mercs, one of them will complain (like whine around).

so only these 3 comments can be triggerd this way. in a small campaign, where each of this is only used once, individual comments could be added, but then still, every merc will make such a comment, and we can't make new comments for every merc.

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Sergeant Major
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