Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » UB Solutions, Tips, Spoilers! » J13 Power Plant - Timing of the Fan Alarm
J13 Power Plant - Timing of the Fan Alarm[message #194182] Sun, 17 August 2008 01:09 Go to next message
Hicks is currently offline Hicks
Messages:1
Registered:January 2002
After a long time away, i'm playing JA2 UB again. Lost all my savegames in a hard disk wipeout!

Anyway, i'm at J13 and in the tin hut. Theres a switch which i assume allows the Door to open - otherwise I could not open the Door.

After a bit of mopping up the alarm goes off and no one is near enough to get to the fan.

My question is - Is the alarm set to go off at a certain time of Day and i was just there at the right time , or is it set to go off a number of moves after you arrive?

Last time i played i remember having to clear the area and use a LAW to stop the fan . Of course i would prefer a quieter way!

Report message to a moderator

Civilian
Re: J13 Power Plant - Timing of the Fan Alarm[message #194239] Sun, 17 August 2008 15:55 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
pretty sure it's early morning , there are posts about it somewhere , just have to look I'm afraid !

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #194496] Wed, 20 August 2008 14:37 Go to previous messageGo to next message
Hexarar is currently offline Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
My bet goes to that it goes off after a few turns after you have engaged combat. Last time I actually made a bit of experimenting, it seemed like it had to do with the # of enemies killed in J13. Don't know for sure and my windows is down (can't find the installation cd either), so can't check.

A list so everyone could see my miserable state, sorry for the offtopic:

1. My computer's (well, technically it's my father's) hard disk died somehow. When starting, and it starts opening GRUB (OS loader) it suddenly gives 'Error 17'. Yeah, f*** you too.

2. Since I was the last one to see him (HD) alive, I got the blame.

3. While I was seeking a political asylum from my sister's place, my dad fixed the problem by re-installing Linux.

4. Can't find the Windows installation CD and daddy won't tell me the root password for linux so I could force the neighborhood nerd to install JA2 for linux. So, no Jagged Alliance for me, till I get the money scraped up to buy my own computer. [/offtopic] Pardon my inglese.

Report message to a moderator

Corporal
Re: J13 Power Plant - Timing of the Fan Alarm[message #195932] Fri, 05 September 2008 11:10 Go to previous messageGo to next message
mvuong is currently offline mvuong
Messages:1
Registered:September 2008
Location: BC
I blew up the fan and i finished off all the enemies in the sector, but now the fan is on and i cant go through it anymore. Is this a glitch or am i just stupid and missing something here?

Report message to a moderator

Civilian
Re: J13 Power Plant - Timing of the Fan Alarm[message #195933] Fri, 05 September 2008 11:24 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
You are supposed to go through the fan when stopped for maintainance , if you blow it up , you alert the next sector guards , I've never managed to go through quietly , so go in guns blazing !
But if fan blown up and still working , hmmm , try reloading an earlier save .

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #196499] Wed, 17 September 2008 15:34 Go to previous messageGo to next message
Hexarar is currently offline Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
You... blew up the fan? AND it's still working? I would try blowing it up again. I recommend a LAW from a short distance. IIRC, there's a plenty of them in the sector.
Other than that, lockie is a wise man with good advice. Listen to him.
Pardon my inglese.

Report message to a moderator

Corporal
Re: J13 Power Plant - Timing of the Fan Alarm[message #201193] Sat, 08 November 2008 01:01 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia

It's a glitch for sure. In the matrix. You should've taken the blue pill, lockie, there was a good chance it was viagra.

Smile

Report message to a moderator

Captain
Re: J13 Power Plant - Timing of the Fan Alarm[message #201211] Sat, 08 November 2008 11:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
You should've taken the blue pill, lockie, there was a good chance it was viagra.


Smile ,not quite at that stage yet !

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #241095] Mon, 04 January 2010 04:45 Go to previous messageGo to next message
canti is currently offline canti

 
Messages:9
Registered:December 2009
So not to be a pain and rehash a dead topic but.......I am playing UB for the first time and would also like to enter the tunnels without blowing up the fan. I have cleared the area and have been trying to find the right time by running the clock and then checking the area but that is taking forever. So if anyone has any new info it would be much appreciated. Thanks

Report message to a moderator

Private
Re: J13 Power Plant - Timing of the Fan Alarm[message #241111] Mon, 04 January 2010 10:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
IIRC it's around 4am ish , might be 8am ish also , been a while since I played it .

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #241155] Mon, 04 January 2010 17:13 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
canti
So not to be a pain and rehash a dead topic but.......I am playing UB for the first time and would also like to enter the tunnels without blowing up the fan. I have cleared the area and have been trying to find the right time by running the clock and then checking the area but that is taking forever. So if anyone has any new info it would be much appreciated. Thanks


i was always under the impression that the fan only stops once, this is during your combat on the map, and either you manage to run (sneak) through it in the few turns that it remains inactive or you have to blow it up. Never thought it'll stop a second time, but maybe it does. Anybody know (beyond mere guessing) ?

Report message to a moderator

Sergeant Major
Re: J13 Power Plant - Timing of the Fan Alarm[message #241222] Tue, 05 January 2010 10:05 Go to previous messageGo to next message
herb is currently offline herb

 
Messages:387
Registered:September 2007
Location: Slovenija
why you don't want to blow the fan?

Report message to a moderator

Master Sergeant
Re: J13 Power Plant - Timing of the Fan Alarm[message #241231] Tue, 05 January 2010 10:52 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
If you are playing a stealth game , blowing the fan alarms the guards , else , all guns blazing .

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #241236] Tue, 05 January 2010 11:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
it stopps several times but only for a short period - as i entered that sector guns-a-blazing then the guards were all gone to the fishes when i blew up the fan

Report message to a moderator

Captain
Re: J13 Power Plant - Timing of the Fan Alarm[message #241240] Tue, 05 January 2010 11:32 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
as i entered that sector guns-a-blazing then the guards were all gone to the fishes when i blew up the fan


It alerts the guards in the NEXT sector . :whistle:

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #241241] Tue, 05 January 2010 11:34 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
and that means?

they were reunited with their comrades anyway :diabolical:

Report message to a moderator

Captain
Re: J13 Power Plant - Timing of the Fan Alarm[message #241245] Tue, 05 January 2010 11:44 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
and that means?

s....t...e....a....l...t...h... game

Report message to a moderator

Captain

Re: J13 Power Plant - Timing of the Fan Alarm[message #241249] Tue, 05 January 2010 12:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
a stealth game :gaga: with backpipes used in a silent approach :placard:

Report message to a moderator

Captain
Re: J13 Power Plant - Timing of the Fan Alarm[message #265693] Tue, 26 October 2010 16:18 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Messages:9
Registered:October 2010
It stopped at 2:59 at night after I killed half (approx) the enemies in the map.

Been trying to time the map ever since, ever hour on the hour, but havent managed to get it stopped at 3am :@

If someone could confirm that it DOES stop multiple times, that would be great.
Having 4 stealth guys in my squad makes me want to go in the silent way.

Igor/Thor/Manuel/IronHair... and I'm stealthy throwing Very Happy

Report message to a moderator

Private
Re: J13 Power Plant - Timing of the Fan Alarm[message #296000] Fri, 30 December 2011 20:56 Go to previous message
omarjuvera is currently offline omarjuvera

 
Messages:24
Registered:February 2011
My personal experience was that after killing an ?? # of enemies, the alarm goes off and the fan shuts down.

I experimented this, with the help of my multiple saves.
*Tested and works.
*It helped me plan in advance, by placing my mercs/squadron by the building that's fight on front of the fan, and activating the alarm by killing the 2 ladies sniping form the window -I saved those 2 enemies for last in purpose, knowing I needed to kill 2 more to activate the alarm.
*I sent a second squadron to finish the job, by killing the remaining enemies at the plant Wink

BTW, If you ignore the enemies in the buildings on the left-side, and only focus on the buildings that are closest to the fan, you will be able to make it stealthy-style inside the underground levels.
Again, I recommend to save often. I personally create/overwrite a "new" save after killing each enemy, so that you know when you killed amount of enemies that triggers the alarm.

PS. I still need to figure out the # of enemies that triggers the alarm. Perhaps a random number?

[Updated on: Mon, 02 January 2012 13:20] by Moderator

Report message to a moderator

Private 1st Class
Previous Topic: AAARRRGGHH can't fix the laptop
Next Topic: ja2 ub intro video
Goto Forum:
  


Current Time: Wed Feb 19 01:51:50 GMT+2 2025

Total time taken to generate the page: 0.01266 seconds