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Re: JA2 Night Ops General Discussion[message #222602]
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Mon, 22 June 2009 18:51
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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Man this game is indeed for the sniper happy types. I think I'll go for a new start, go all night ops and sniper. I went to chitzena today and managed to get 5 (FIVE) sniper drops. Basically my loadout was a dream:
Treated armour, 45% protection
Full cammo, 99%
Full set of headgear: NVG, ears, glasses, gas mask
Main weapon: sniper 5.56 (didn't get the name), all 4 attachments full.
CQB weapon: modified Commando or HK, silent, full 4 attachments
I was like whoaaa... bring it on baby, you're all so dead. Then I stumbled onto THEIR snipers. Phrrack! Bull died. Phrrack, bye Ira. Phrrack, so long Nails, Phrrack, IMP gone. Actually it took a bit longer due to armour, but i was out of breath and fainted so all it took them was two well aimed shots.
So it's either night ops or bust. Very true. In NO mode I was even able to clear a full 18 enemies sector in San Mona with just my IMP and Ira.
[Updated on: Mon, 22 June 2009 18:52] by Moderator Report message to a moderator
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Re: JA2 Night Ops General Discussion[message #222624]
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Mon, 22 June 2009 20:53
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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Shangago all night ops and sniper.
It's a favorite perks in our community http://www.ja2.su
Vintorez in D10, H5, J15; Karlos have too.
Barrett, KSVK can destroy jeeps, tanks from 4-5 shots. For shooting you need bodytype="Big Male"/or do shot at prone
Quote:sniper 5.56 (didn't get the name)
It's "Snicam".
Quote:
Then I stumbled onto THEIR snipers. Phrrack! Bull died. Phrrack, bye Ira. Phrrack, so long Nails, Phrrack, IMP gone.
If I know that here snipers, i do this:
- 1 men in Spectra + sniper rifle (for visual range) = Scout
- 1 men with Mortare(Heavy-skill)
Scout run in < 45 degree to sniper-enemy. Then enemy shot to scout - he can't hit Head(moving target). Scout still alive, he stopped. He see in sniper rifle (button "j") all directions. If he see the sniper - no problem - our Mortare shot to sniper. Sniper=dead or poor. Until sniper have no breath, our riflemans running there and throw MANY hand grenades.
If you know, that Sniper at the roof - you can throw at roof many Mustard grenades - and sniper will dead.
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Corporal
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Re: JA2 Night Ops General Discussion[message #223934]
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Sun, 28 June 2009 10:38
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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thx
edith: :moosegrin: it's english
judith: what happens if i have a map ??_A in the maps-folder and there are ?? and ??_A in the slf (map choice set to 2 in the ini)? do i get ??_A no matter of the randomizer's choice?
[Updated on: Sun, 28 June 2009 12:29] by Moderator Report message to a moderator
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Captain
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Re: JA2 Night Ops General Discussion[message #223969]
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Sun, 28 June 2009 14:26
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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what i wanted to say
do i have to copy that map to the coressponding _A/non_A and with that extract the radarmaps as well and copy them OR if there is a map (of which there are supossed to be two) in the FOLDER does that randomizer stop searching and takes what it found. didn't need to play with radarmaps then and no need for copying maps - i want to throw out those next-to-vanilla-maps in the ne-quadrant of the country and make the lz with militia default. i like the idea of randomized maps, but i don't want 08/15-maps randomized in if there are new ones.
i hope that makes it clear
edith: i have to copy them - i tested it: gus did not meet militia there
[Updated on: Sun, 28 June 2009 15:06] by Moderator Report message to a moderator
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Captain
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Re: JA2 Night Ops General Discussion[message #223983]
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Sun, 28 June 2009 15:40
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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i know, i wanted random maps but some of them i did not want - so i changed that for my nops
edith: if someone wants them -> pm me
[Updated on: Sun, 28 June 2009 15:43] by Moderator Report message to a moderator
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Captain
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