Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #232763]
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Tue, 08 September 2009 07:36
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Where to find it: http://www.esnips.com/doc/afe6f468-bd2e-47ac-8640-f81146ba8252/DL113FS-Beta-0.9
Deidranna L ives! -1.13 Folding Stock Hybrid FAQ 2009/09/06
Wilson W. (Wil473)
Disclaimer
This game modification and the files that comprise it are provided as is without any warranty. Use of this installer and the files it contains are completely at your own risk. The creators and those involved with the Deidranna Lives! -1.13 (referred to also as DL-1.13) take NO responsibility for injury, fatality, damage or loss that may occur with use; including that suffered by: data, software, hardware, career, productivity, person, and well being. This game modification and the files that comprise it have not been tested in conjunction with any other Jagged Alliance 2 or Jagged Alliance 2 1.13 Mod aside from those specified below under System Requirements. Please bear in mind that the only true original Deidranna Lives! experience, is the original Deidranna Lives! mod with all the limitations of the pre-JA 2-1.13 exe.
This document does not imply the existence of support for this game modification or the files that comprise it.
What Is It?
DL-1.13 is a JA2 1.13 mod, designed to allow use of the Deidranna Lives! mod
[Updated on: Sun, 21 April 2013 17:27] by Moderator Report message to a moderator
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Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #239744]
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Thu, 10 December 2009 12:46
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Some more issues:
- Crowbars can be repaired.
- Slugs for shotguns do not work properly: cursor displays "can't see target" and if you deliver the shot anyway, it costs like three times more than with buckshot or lockbusters. There seems to be the problem in Ammotypes.xml with last, 42th entry for slug type ammunition. I've changed "slugs" to "ball"(1st one in Ammotypes.xml) type in Magazines.xml, and now it works normally as it should. BTW, slugs in vanilla JA2 are also ball type, so they are kinda weak.
- Flashbangs are +1 size bigger than Smoke/Tear gas/Mustard Gas grenades, they should share the same bulk.
- "Deployed Stock" and "Extended Stock" give -1 for size. It should be the other way around, meaning +1 in size.
[Updated on: Thu, 10 December 2009 12:46] by Moderator Report message to a moderator
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Corporal
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Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #239838]
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Fri, 11 December 2009 12:36
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Yup, weapons incorporating a folding stock being -1 in size to a fixed stock counterpart (but only when a stock item is attached) is not intuitive or realistic. It was done purely to reduce micromanagement. Starwalker, I changed all the stats in my projects, including weapon size so for example the base G36 is size 7 in the XML Editor, as is an AK-74 (fixed stock), M16, and C7. I do not consider the adjustable CAR-15 stock on the C7A1 to change the overall "storage profile" of it to warrant putting it into a smaller class. The bullpup layout of the full size AUG however is dramatic enough to drop it down to size 6. A G36 with either of the compatible stocks attached has an effective size of 6.
As this is actually the most sustained discussion of my folding stock concept to date (3 going on 4 posts) here were/are the options:
1) No change, it does not matter which stock is attached, both give -1 to size. A missing stock makes the weapon "broken," with among other consequences the weapon is the same size as its fixed stock counterpart.
Pro: Less micromanagement
Con: Not realistic or intuitive
2) Only the folded/collapsed stock item gives -1 to size. If you want to fit the gun in a smaller inventory slot, you have to go though the process of folding/collapsing the stock. For example, the AEK-919 is intended to fix a SMG holster. Under this idea, it would only fit, if a collapsed stock is attached. When the weapon is drawn it has a collapsed stock, in combat the player has to spend a few AP to extend the stock or accept the loss of CTH in favor of reduced AP to fire. (Yes I know of the exploit to attach a extended stock after it is in the SMG holster, but for the sake of argument...)
Pro: Intuitive, probably more use of the folding/unfolding process.
Con: More micromanagement
3) The base weapon that has a folding stock is -1 in relation to a fixed stock counterpart. Stock items have no effect on size.
Pro: Less micromanagement
Con: I have to think about whether a weapon's stock can fold or not before assigning a size. (As in the example, I made all "full sized" AR's size 7 unless they were bullpup in layout.)
[Updated on: Fri, 11 December 2009 12:47] by Moderator Report message to a moderator
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Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #241755]
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Wed, 13 January 2010 20:28
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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wil's Step 3 (dl-1.13 hybrid data unpacking) seems missing from your description of what you did.
Report message to a moderator
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Sergeant Major
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Re: Deidranna Lives! -1.13 Folding Stock Hybrid Public Beta[message #288606]
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Sun, 07 August 2011 21:14
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Finally got DL-1.13 v3.00 started yesterday. So far:
- items reordered
- merc profiles modified to be reasonably functional (Jubilee, Slay, Tourist, Clones, Eldorado...), but it will take time to test and fix all the minor things like face coordinates.
- tested Eldorado, unlike in UC-1.13, it is not respawning
- surveyed original DL maps, looks like I can get away with a no-maps release, about a dozen maps will be using XML Extra Items placement, so the bonus is I don't need to do anything too fancy with arranging the launcher grenades.
[Updated on: Sun, 07 August 2011 21:14] by Moderator Report message to a moderator
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