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Re: Haywire & Razor[message #262971]
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Sat, 18 September 2010 22:05 
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Nickfighter |
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Messages:118
Registered:December 2007 Location: Poland |
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You know, HLTV, I've just been playing Smeagol's AIM out of boredom, and I found out something in it that IoV lacks. Speaking of which: More gas masks headsets, NV types etc. While it may sound to be a strange thing, but while IoV has a load, load, load of weapons, it lacks loads, loads, loads of other misc items. So, what do you say?
[Updated on: Sat, 18 September 2010 22:06] by Moderator Report message to a moderator
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Sergeant
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Re: Haywire & Razor[message #263105]
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Mon, 20 September 2010 20:49 
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wolf00 |
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Messages:1147
Registered:September 2006 Location: Czech Republic |

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yes you are right these guns are quite old.. yes here another way to improve damage
Ammunition used during WWII:
USSR Designation US Abbreviation Bullet Weight [g] Muzzle Velocity [m/s] Description
B-30 AP 51,9 810 Steel core bullet
B-32 API 46,7 805-820 Steel core bullet with incendiary in tip. Incendiary may be Mg-oxidizer mixture or red phosphorus
BZT API-T 43,7 820-835 As above, with tracer
ZP HEI 44,8 810 63,5mm long bullet with striker pin, detonator cap in bullet tip, filled with incendiary. Red colored bullet tip
The ammunition used post WWII:
USSR Designation US Abbreviation Bullet Weight [g] Muzzle Velocity [m/s] Description
B-32 API 64,0 1000 Steel core bullet with incendiary in tip
BZT API-T 59,6 1000 Steel core bullet with incendiary in tip and tracer
BS AP (special) 64,4 1000 Tungsten carbide core bullet
ZP Inc.-T 60,0 1000 "Instataneous Incendiary" bullet with internal fuze, incendiary in tip, tracer container in base
MDZ HEI 59,7 1000 Projectile filled with HEI charge, internal air compression fuze. Pointed boattail projectile
MDZ HEI (variant)
57,8
1000
Slightly modified version of the above MDZ, with shorter air compression tube in tip
you may youse today ammo for these oldies if is aviable
[Updated on: Mon, 20 September 2010 20:50] by Moderator Report message to a moderator
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Sergeant Major
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Re: Haywire & Razor[message #263159]
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Tue, 21 September 2010 11:51 
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HLTVpro |
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Messages:210
Registered:October 2008 Location: USA / PRC |
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NickfighterYou know, HLTV, I've just been playing Smeagol's AIM out of boredom, and I found out something in it that IoV lacks. Speaking of which: More gas masks headsets, NV types etc. While it may sound to be a strange thing, but while IoV has a load, load, load of weapons, it lacks loads, loads, loads of other misc items. So, what do you say?
true. but what could we possibly add? we had a lot of variations on armor and vanity items, and very few people appreciated that. the talks had been that we had too many unnecessary items.
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Sergeant 1st Class
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Re: Haywire & Razor[message #263216]
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Tue, 21 September 2010 22:57 
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HLTVpro |
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Messages:210
Registered:October 2008 Location: USA / PRC |
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ok boys.
920 beta-1 is out. this is but a test for IoV-NAS.
the exe: the MOLLE system in 920 is INCOMPLETE; altho, items you picked up will automatically go into empty MOLLE spaces, and empty weapons will feed from them as well.
the completely functional MOLLE system will come in 10 days in Beta-2
so far we got some reports of IMP getting mismatched items and sometimes starting item will disappear after hitting the LZ, this is a problem that is being looked into, hopefully fixed by beta-2.
the xml:
is now NAS .061b compatible. certain attachment slots will be unlocked, or *locked* by attachments. for example, grenade launcher will unlock additional attachment slot for grenade, reddot will unlock for 3x mag, UltiMak rail kits will unlock for optics on old guns. M202 FLASH now functions properlly
dboy had pretty much abandoned the old system, in which weapons like MGL and RG6 will no longer work as they'll become single shot.
Fully Armed weapons: no more hidden attachments on these guns, instead there's default attachments. so far only one default, but in the future there will be more.
dboy went thru size setting again, which makes the XML totally incompatible with the XML editor. have fun with notepads.
added a few attachments, camo gears, M320 GLM, a long barrel version of American 180.
a lot of bug fixing;
after beta testing, a few more AR uppers will be added (in .338 spectre); the oddball calibered AR15s(such as .458 SOCOM) will also only appear in upper receiver form.
before you download: do not attempt to use xml editor to modify, use notepad; 920 beta-1's save file will be compatible with beta-2 and 920. no need to start over.
and use the vfs_config.iov.ini in the zip file.
IoV 920:http://content.wuala.com/contents/kenkenkenken/ja2_113/ja2_1.13_mod_iov_920_beta1.7z?dl=1
Edit : HLTV , I believe that this is illegal , having a link to a mod containing JA Gold , I have deleted it and hope you do not post another link which avoids buying a legal copy of JA .
If you wish to discuss this , please PM me .
Thanks ,
Lockie .
[Updated on: Fri, 24 September 2010 18:11] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Haywire & Razor[message #263366]
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Thu, 23 September 2010 19:06 
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DoGoD |
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Messages:12
Registered:May 2009 Location: Florida |
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@Wolf00;
Fire up the INI editor, setup the proper options for the EXE. That's the problem in your screenshot. It doesn't have the proper VFS or JA2options files attached to the exe. I had the same exact some problem, fixed it and no other problems so far.
@Tapp;
Above is what I meant in the comment of mine you quoted on the last page.
[Updated on: Thu, 23 September 2010 19:10] by Moderator Report message to a moderator
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Private
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Re: Haywire & Razor[message #263398]
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Thu, 23 September 2010 23:08 
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DoGoD |
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Messages:12
Registered:May 2009 Location: Florida |
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@Wolf00;
You don't need to modify the INI. What you need to do, is just start the INI editor, set the Executable to "ja2_3702_iov920_beta1_en.exe" and then set the VFS to "vfs_config.IoV.ini". Make sure your all your other options like resolution, cd/dvd drive letter, etc are correct. Then just to be on the safe side set the JA2 1.13 INI-File to "Data-IoV\Ja2Options.ini". After that just hit save and you're done. It should take less than a minute. I don't know why the standalone version wasn't properly configured "out of the box", but it's really very easy to fix.
You wouldn't want my INI, trust me, I change a lot to suit my playstyle and it would be quicker just to follow the instructions above then it would be to reset everything or change it to your liking. But if you really feel like you either can't do it or just don't get it then PM me your email and I'll send it to you. Honestly though, I think it may change something in the EXE when you change the VFS options.
edit: ATTENTION MODDERS
The instructions say to use "vfs_config.IoV.ini", however using this file causes a fatal error where the game can not find "LargeFont1.sti" - even though the file is present. Using the IoV_Full vfs file causes no errors and the game loads normally. Comparing the two, along with the standard 1.13 vfs.ini - it seems like the file isn't complete, a lot of information appears to be missing.
[Updated on: Fri, 24 September 2010 00:54] by Moderator Report message to a moderator
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Private
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Re: Haywire & Razor[message #263422]
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Fri, 24 September 2010 01:44 
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HLTVpro |
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Messages:210
Registered:October 2008 Location: USA / PRC |
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DoGoD@Wolf00;
You don't need to modify the INI. What you need to do, is just start the INI editor, set the Executable to "ja2_3702_iov920_beta1_en.exe" and then set the VFS to "vfs_config.IoV.ini". Make sure your all your other options like resolution, cd/dvd drive letter, etc are correct. Then just to be on the safe side set the JA2 1.13 INI-File to "Data-IoV\Ja2Options.ini". After that just hit save and you're done. It should take less than a minute. I don't know why the standalone version wasn't properly configured "out of the box", but it's really very easy to fix.
You wouldn't want my INI, trust me, I change a lot to suit my playstyle and it would be quicker just to follow the instructions above then it would be to reset everything or change it to your liking. But if you really feel like you either can't do it or just don't get it then PM me your email and I'll send it to you. Honestly though, I think it may change something in the EXE when you change the VFS options.
edit: ATTENTION MODDERS
The instructions say to use "vfs_config.IoV.ini", however using this file causes a fatal error where the game can not find "LargeFont1.sti" - even though the file is present. Using the IoV_Full vfs file causes no errors and the game loads normally. Comparing the two, along with the standard 1.13 vfs.ini - it seems like the file isn't complete, a lot of information appears to be missing.
ah, thx for finding that out for me.
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Sergeant 1st Class
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