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Re: Alternative Gun Progression[message #269936] Tue, 11 January 2011 18:24 Go to previous messageGo to previous message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Some first thoughts about turning this into a WWII weapon-mod for Wildfire, using the stuff that is in it anyways:

There will be no progression in weapons. That is for the reason that these weapons don't have a default "hierachy". A Mauser 98 not is per se better than a MP-40. It is better suited for long range shooting but about useless in CQB. In fact, at night in high gras you'd rather draw your pistol than trying to survive with a bolt-action rifle. This means the JA default succession of pistol-MP-rifle wouldn't apply to WWII weapons where you don't have the all-purpose ARs.

OK, a Garand is better than a Mauser 98, and an AVS-36 probably more usefull than a Mosin-Nagant; but making some kind of progression that way would be highly artifically with that little ammount of vintage weapons available at all.

In a first concept I have made several different sets of 10 weapons each; as usual containing rifles, pistols, SMGs and LMGs (the later don't appear in each set). These are set up by origing: US, Euro, SU. Each "level" in EnemyGunChoices has two sets of US weapons, two of Euro weapons, and one of Russian weapons. So there should always be about an larger number of enemies armed with Garands, Thompons and the like, the same number with 98Ks, MP-40s and the like, and a smaller number with PPsh, Mosin-Nagants and the like.

An exception are the two last levels, in particular level 10 (that's the last defenders of Meduna): These do have AK-47s and SKS. These weapons should also be in Orta, otherwise they would not available. This also requires to tweak Tony's inventory, but I am planning to do some changes to the dealers around anyways, making the game less dependent on BR or findings.


Armor would limited to steel helmets, camo steel helmets, and flak jackets, plus the usual non-armor stuff.


Not sure what to do with LBE.

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