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Re: WW II mod[message #276180] Sun, 20 March 2011 00:02 Go to previous messageGo to previous message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Buns
he cannot be Paramedic when having the Martial Arts skill
Technically he could by increasing the number of available STOMP traits in the INI. However, this would probably lead to IMPs being able to have more than 3 traits as well. Hm, might be something for Sandro to split up as well. Limiting IMP trait slots while certain AIM mercs can have some more, which would be useful in case of Dr. Q and the likes. Feature request? Hm, I'll see about that.
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Edit: Asked Sandro. He thinks Q should get MA + Medic / Doc as well, but he isn't convinced the option should be available for all non-IMP mercs. Says it could easily be hardcoded, a Dr. Q exception. Unfortunately I don't know if there are more cases like this one. Can you think of any more cases where a limit of 2+1 traits prevents AIM / MERC / RPC mercs from having the traits they should come with?
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Buns
Scouting gives you more information on neighbouring sectors, including preventing from ambushes when entering those sectors.
Yyymaybe. Knowing the country certainly helps and in terms of gameplay this would mean RPCs become more important. BUT I think avoiding ambushes and such isn't necessarily dependent on further knowledge of the environment. The difference between mercs with and without the trait is probably bound to personality - not STOMP's personality. Certain characters are just always on the lookout. They analyze their surroundings strategically and check for things that might not belong where they are. That behaviour is intuitive and some have it, some don't. I don't, for example. Even if I know an area, I wouldn't notice if somebody tried to ambush me there. That doesn't mean I'm an idiot or too lazy to look around, I just don't have that skill. I've got tunnel vision. Anyway, Flo and Biff shouldn't have the trait either. =D

Buns
Flo now is Paramedic and Athletics
*sigh* Athletics? Ewh. Teaching was better suited I guess.

Buns
mercs that only can shoot but not much else are now cheaper than before
I always considered shooting one of the most important skills a non-specialized merc should have. By non-specialized I mean that the squad's medic doesn't need to be an effective shooter. Everybody else, including technicians, does. So I'd make the salary somewhat dependent on the skill's importance. Explosives, for example, is one of the least important skills unless you really need an explosives expert. Mercs lacking agility are almost useless. No need to really pump up the values, I only think there should be a slight modifier. Other than that, I like the idea. And maybe you should factor in traits, personality, disability, ability to convince people and social skills (hate / like). Grunty for example gets along with everybody.

[Updated on: Sun, 20 March 2011 03:29] by Moderator

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