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Starting Again[message #290677] Wed, 14 September 2011 03:51 Go to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
Just started UC after many years and I have a few questions.

Is there a Devin equiv (someone who sells you explosives)? If so where would I find him?

How do you use the subways? I've taken the one in Calisto, found the move to next sector area in the cars, and moved to the new subway where ever it is but every time I try to take the 'Exit' ramp the game crashes.

Having fun so far and dang is there a lot of people to kill Smile

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Private
Re: Starting Again[message #290683] Wed, 14 September 2011 09:32 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
1. well, there is a devin-like type - his name is devin
2. that should nit happen - you are tlking about vanillUC or ucNAS (1.13)?

welcome to the pit

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Captain
Re: Starting Again[message #290701] Wed, 14 September 2011 17:37 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
As an addition to Logisteric

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Master Sergeant
Re: Starting Again[message #290707] Wed, 14 September 2011 20:54 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
1. They tried to move Devin's start locations in original Urban Chaos - don't think it work, as I do not remember finding Devin in original Urban Chaos.

- as part of my update of UC to use the v1.13 platform, I made sure the adjusted Devin appearances worked. This only applies to UC-1.13 v3.55+: Random NPC/RPC Positions


2. Need to know if you are running original Urban Chaos or UC-1.13 before I can comment further.

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Lieutenant

Re: Starting Again[message #290727] Thu, 15 September 2011 09:06 Go to previous messageGo to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
"Need to know if you are running original Urban Chaos or UC-1.13 before I can comment further."


How can you tell which version you have? If it's on the start screen I missed it and I don't see anything using the 'V' key about a UC version.

The link you gave me to the fixed maps leads to this
http://www.ja-galaxy-forum.com/webhome/temporary/UC%20Patch%20Maps%2019-7-04.zip

Which is currently dead.

Thanks for the help.

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Private
Re: Starting Again[message #290729] Thu, 15 September 2011 09:41 Go to previous messageGo to next message
cdudau
Where did you get your install from?

Does the game have 1.13 features?

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Re: Starting Again[message #290730] Thu, 15 September 2011 15:04 Go to previous messageGo to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
Got it recently from a link I found here (I think). Which features should I look for?

Thanx

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Private
Re: Starting Again[message #290731] Thu, 15 September 2011 15:11 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Just check if your main menu has a multiplayer option.

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Captain

Re: Starting Again[message #290734] Thu, 15 September 2011 16:08 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
Quote:
the link you gave me to the fixed maps leads to this


Whoopsie, didnt knew the source was down.

Google told me it can still be gotten here though

UC fixed maps

But make sure what version of UC you have, this is for the oldschool edition.
But Wil

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Master Sergeant
Re: Starting Again[message #290737] Thu, 15 September 2011 21:28 Go to previous messageGo to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
Hazmat
Quote:
the link you gave me to the fixed maps leads to this


Whoopsie, didnt knew the source was down.

Google told me it can still be gotten here though

UC fixed maps

But make sure what version of UC you have, this is for the oldschool edition.
But Wil

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Private
Re: Starting Again[message #290742] Thu, 15 September 2011 22:24 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello Cujo,

I've uploaded all patches and updates I could find for the original Urban Chaos Mod (including the "UC_Patch_maps_19-7-04" .zip file) in the JA2 archive:

http://kermi.pp.fi/JA_2/Mods_Vanilla/Urban_Chaos/Patches/


Cujo
How do you use the subways?


Maybe the "UC_Subway_map" there by howareyou32 could also be helpful for you.

Have fun!


Best regards; Schein

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First Sergeant

Re: Starting Again[message #290745] Thu, 15 September 2011 22:46 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
Quote:
That ZIP file is password protected. Asks for a password and a keyfile


Ahrg!
Who does that for a damn patch??


I checked the file and it works fine for me, no pass required. Dieter also said this to me via PM, so it seems to be an error on your end.
Just a heads up.

Well at least Scheinworld came through, i could have thought of your archive in the first place.
:wb:

[Updated on: Sun, 18 September 2011 19:30] by Moderator

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Master Sergeant
Re: Starting Again[message #290769] Fri, 16 September 2011 19:05 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Quote:
Well at least Scheinworld came through,


Schein always comes through , the guy is a gent ! :cheers:

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Captain

Re: Starting Again[message #291084] Sun, 25 September 2011 02:08 Go to previous messageGo to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
Got the new maps but found that they crash in sector I6 for some reason. It's OK, I can do without the subways. Got the Hummer and the Heli so I'm good for transport.

Still can't find Devin. Found a list of likely locations but he's not any of them. Is there a map editor that works so I can 'peek' at the maps and find him. I really like having lots of explosives Smile

Also a prob bug. The LAW's don't seem to weigh hardly anything (0.1 Pounds).

Another bug but I like it. The RPG ammo shows up at Bobby Rays with a text message saying that if you see this then it's wrong.

And one more item. The new funky helmets (Ordinace etc) don't seem to be as good as the standard Spectra helmet. Is it supposed to be that way?

Thanks for all of your time. Still having a blast.

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Private
Re: Starting Again[message #291089] Sun, 25 September 2011 06:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Cujo
Got the new maps but found that they crash in sector I6 for some reason. It's OK, I can do without the subways. Got the Hummer and the Heli so I'm good for transport.

Still can't find Devin. Found a list of likely locations but he's not any of them. Is there a map editor that works so I can 'peek' at the maps and find him. I really like having lots of explosives Smile

Also a prob bug. The LAW's don't seem to weigh hardly anything (0.1 Pounds).

Another bug but I like it. The RPG ammo shows up at Bobby Rays with a text message saying that if you see this then it's wrong.

And one more item. The new funky helmets (Ordinace etc) don't seem to be as good as the standard Spectra helmet. Is it supposed to be that way?

Thanks for all of your time. Still having a blast.



Ok, I'm still unclear if you are using the original UC or my updated UC-1.13. Multiple new helmets, and warnings about the RPG ammo being incorrectly sold at BR's would indicate it is UC-1.13, but also your results indicate a botched install. Perhaps it would be best for me to suggest cutting your losses with your existing game, and just doing a clean install of UC-1.13 updated to v3.59. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=287173#Post287173

All your need is a clean install of your retail copy of Jagged Alliance 2, the 7zip archive program we all use to compress mods these days, and files specified in the posting that the link leads to (nothing more, nothing less, please read the instructions carefully before proceeding). I'm expecting at least two weeks before I release the save game breaking v3.60, which will lack a Quick Install until someone produces the necessary shortcuts. Basically "Starting Again," but this time with instructions that work (I tested the links just last week).

[Updated on: Sun, 25 September 2011 07:03] by Moderator

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Lieutenant

Re: Starting Again[message #291097] Sun, 25 September 2011 12:08 Go to previous messageGo to next message
CujoQuarrel2 is currently offline CujoQuarrel2

 
Messages:6
Registered:September 2011
Pretty sure I've got and old version (and not your new one) from what I understand. It's working well enough (with a few glitches) to keep playing. I really don't want to start over since I'm getting to the point where I'm finding the good equiptment Smile

The only thing I'm missing right now is that one vendor and I can do without him.

I'm tempted to download your new version just to see how the hell you did multiplayer. Did you aquire the source code or did you somehow hack the binary to do this?

ME

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Private
Re: Starting Again[message #291110] Sun, 25 September 2011 19:46 Go to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Except for two brief forays into a custom .exe in the past, UC-1.13 is simply editing of data files. The v1.13 mod, on which my projects are based on, is the source code mod. The programmers behind v1.13 are responsible for the multiplayer feature, I don't even know if UC-13 works under multiplayer. If I remember correctly the source code was released to the public under some kind of proprietary licence (ie. not open source) in the same re-release of JA2 Gold (v1.12) that included the first commercial Wildfire mod release.

The original Urban Chaos had a custom .exe from the pre-source code days (ie. it was binary hacked). While v1.13 has surpassed these old modding techniques in many areas, it hasn't quite caught up with all the features found in Urban Chaos: the UBT website cannot be done properly yet, and the hacked UC .exe seemed to support more civilians/enemy placements in the maps (that or the map editor won't let me place as many).

One thing that I don't think they managed to pull off in the original Urban Chaos is changing Devin's random spawn points. As you are sure you are playing the original Urban Chaos, I don't think you'll see him. For a NPC to appear, they must be pre-placed in a map and be "programmed" to appear in that map. The maps he appears in (discovered by looking in the Map Editor) are not the ones he appears in the stock Alrulco campaign, and if the original Urban Chaos modders didn't sucessfully hack the part of the JA2.exe responsible for his random placement/movements then he will never appear.

v1.13 recently externalized some of the random placement/movement schemes, and this has been used for the later versions of UC-1.13 to make Devin appear as the original Urban Chaos modders intended. Prior to this, I simply inserted Devin into the maps that correspond to the stock game's Devin appearances (this workaround has since been removed).

[Updated on: Sun, 25 September 2011 19:48] by Moderator

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Lieutenant

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