Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #293035]
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Thu, 03 November 2011 13:38
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Bug List - Beyond Scope of Mod/Abilities- Strange log events from "vanilla" Alruco campaign. This is a JA2 v1.13 limitation as of 2010/04/10 and will be resolved when this story element is externalized from the JA2.exe.
- Underground Bullet Train (UBT) website
- - JA2 1.13 does not currently allow removal of the old Mortuary text (which is part of the JA2.exe)
- - The in-game laptop's background has been modified to display the UBT routes
- - The Strategic Map facilities list will also display platform/destination combinations for sectors with UBT stations
- - Or consult the lists below:
Underground Bullet Train Platforms (New Maps):
Toggle Spoiler
Adrian - 1. Roxx
Atremo - 1. Calisto - 2. Port Kip
Calisto - 1. Troy - 2. Atremo
Drake - 1. Roxx - 2. Galileo
Galileo - 1. Troy - 2. Port Kip - 3. Drake
Port Kip - 1. Galileo - 2. Sheraton - 3. Atremo
Prax - 1. Troy
Roxx - 1. Adrian - 2. Drake
Sheraton - 1. Port Kip
Troy - 1. Prax - 2. Calisto - 3. Galileo
Underground Bullet Train Platforms (Original Maps):
Toggle Spoiler
Adrian - 1. Roxx
Atremo - 1. Calisto - 2. Port Kip
Calisto - 1. Atremo - 2. Troy
Drake - 1. Galileo - 2. Roxx
Galileo - 1. Port Kip - 2. Troy - 3. Drake
Port Kip - 1. Galileo - 2. Atremo - 3. Sheraton
Prax - 1. Troy
Roxx - 1. Adrian - 2. Drake
Sheraton - 1. Port Kip
Troy - 1. Calisto - 2. Galileo - 3. Prax
- City Sector Militia Garrisons - Original Urban Chaos had city sectors defined by hardcoded values from original Jagged Alliance 2, and the use of city sectors that cannot be filled via the city militia management interface continues with UC-1.13 due to the following despite city sector definitions being externalized some time ago:
- - the militia management interface is still 3x3 sectors
- - there is a limit to total number of sectors that may have a garrison
- - some sectors that can permit a garrison do not have one to speed up game play (excess militia training lead to unnecessarily slow games in some cases)
- - the advent of Mobile Militia provides a workaround to current City Militia limits
[Updated on: Thu, 15 January 2015 18:13] Report message to a moderator
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