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Re: I like JA BIA - deal with it[message #299897]
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Wed, 22 February 2012 12:51
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Shanga |
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Messages:3479
Registered:January 2000 Location: Danubia |
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I've bought BiA yesterday off Steam and I had a white night playing it. I took it at a very slow pace, zooming in to watch the scenery.
And boy, I am impressed.
The scenery looks bloody awesome, on par with ANY modern game engine. BiA's remake of JA2 world is also jaw dropping (i am talking about eye-candy, not functionality). Seeing Drassen in a fluid sector brings back the memories of the modders struggling with Big Maps. Only this one makes sense visually.
Heck, I've zoomed into a home and there was a bloody frying pan STIRRING on the gas stove!
Talking about mercs, it's true, someone decided to sacrifice the interface and give the FUGLY faces. They look like my 5 year old tried to draw them. But the 3d models, from isometric perspective, are way way over what we dared to expect from a JA2 mod. I mean you can see clothing details such as different boots, t-shirts, cammo types! Even the slightest detail such as mounting a telescope or a laser sight on a weapon is visibile...
Combat is on par and better than JA2, too. I mean, things go FUBAR extremely fast in BiA if you fuck up. Doesn't matter your squad is wearing spectra armor and have top of the range weapons, if you go 2 vs 5 hoodlooms with some machettes, you will be hacked to death instantly. At least if you play bad and forget to set things as "Guard" (automatic retaliation) on. And I respect that.
So there's a lot to like about BiA.
But then a lot to hate. Interface work is absolutely horrific. And the superb engine is layerd on makes it look even more horrific. Oh that strategic screen... oh that laptop... omg those faces.
Anyway, I am back to playing. And I hope I find at least and equal ammount of things to like as those I'll dislike.
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Re: I like JA BIA - deal with it[message #300089]
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Thu, 23 February 2012 17:37
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TazDevlin |
Messages:1
Registered:February 2012 |
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I rather like BiA, the fact that I can see all modifications I do to my mercs is very appealing. But my biggest gripe with the game is the interaction between my mercs. As in, there doesn't seem to be any.
That's what really made the JA series a cult classic as far as I'm concerned.
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Civilian
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Re: I like JA BIA - deal with it[message #301463]
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Sat, 10 March 2012 09:37
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berowe |
Messages:1
Registered:February 2012 Location: OH |
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I love this game! I hope that the modders really embrace it and make some cool stuff. I've lurked here a while so I hope it will be a hub for Jabia in the future too!!!
I was just on metacritic and am trying to figure out where the heck all of the JAbia haters are coming from! The player reviews there are so polarized... it seems like half of them are ratings of 0 with the review being something banal: "teh sux. is not JA2 1.13. merc portraits suxk"
I'm just glad to see a bunch of fans. Can't wait for the new patches/dlc/mods.
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Civilian
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Re: I like JA BIA - deal with it[message #301498]
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Sun, 11 March 2012 01:39
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ib2cool |
Messages:3
Registered:April 2001 Location: Melbourne, Autralia |
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Yes, I love this game, just taking my time to enjoy it. Upto day 31, 20 mercs on my roster, 10 sector maps to go.
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Civilian
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Re: I like JA BIA - deal with it[message #302047]
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Tue, 20 March 2012 17:31
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Walrick |
Messages:1
Registered:March 2012 Location: The Netherlands |
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For rotating the battlefield press the Alt-key.
The cursor will change into an arrow pointing in two directions .... you can rotate it by moving your mouse.
Greetz, Walrick
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Civilian
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Re: I like JA BIA - deal with it[message #304129]
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Tue, 01 May 2012 15:32
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Ramon |
Messages:1
Registered:May 2012 Location: San Antonio, TX |
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I've been playing Jagged Alliance since the original DOS game was released in 1995. That initial game is one of the few that I've played repeatedly to completion (about 7 times now), and I've even purchased it, Deadly Games, Jagged Alliance 2, Unfinished Business, and Wildfire repeatedly over the years, both in physical (CD-ROM and Nintendo DS chip) and in digital (Steam and Good Old Games) formats.
I bought, several years ago, a game called Hired Guns: The Jagged Edge, in the hopes that it would be something akin to an updated form of Jagged Alliance, but couldn't even find the interest to finish its first combat mission since it felt so counterintuitive (and the mercenaries lackluster voiceovers didn't help, either).
I was afraid that JA: Back in Action would prove similarly disappointing, but so far, after investing 149 hours into it, I must say that I've been pleasantly surprised.
It isn't perfect, it's far from that. The voiceover talent isn't anywhere near as appropriate and professional as that with which the staff of Sir Tech spoiled us, the character portaits look worse than the regular VGA ones from 1995, and some elements of the game upon release, such as the inability to manage inventory and militia on the map screen, are tedium inducing and detract from the series's progression, though I'm thankful that those two latter issues have just, as of a few hours ago, been corrected in an update/patch. Day 1 DLC seems to be the industry standard these days, and though I don't like that trend, I will buy the content upon release (as opposed to later when it's sold at a discount) if the game or franchise to which it's linked is compelling enough, and the Jagged Alliance series certainly qualifies.
But I'm having quite a fun time with this new system, and this is from someone who traditionally strongly favors turn based strategy games over their real time counterparts. The development team for BiA seems to have gotten it right this time, and with a few tweaks (say holding the left mouse button while clicking the right one to move all squadmembers somewhere, or holding the right mouse button while moving the cursor to change where a selected merc faces) it could be a near perfect game engine, with the potential to be recycled and reused in many sequels as well as in titles that are far removed from the Jagged Alliance universe.
As I close this, I'd like to compliment user LokiOne for his review two posts ago on this thread. The in-game anecdotes were entertaining, the autobiographical bits were relevant and of interest, and the entire post was just well written.
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Civilian
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