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some help with difficulty for testing purposes.[message #308179] Thu, 26 July 2012 17:46 Go to next message
bnb is currently offline bnb
Messages:3
Registered:June 2008
what are the values i would change in order to alter the amount of damage my mercs take? i've extracted all of the config files, but i'm at a loss for what values control damage taken. thank you for any assistance!

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Civilian
Re: some help with difficulty for testing purposes.[message #308180] Thu, 26 July 2012 17:56 Go to previous messageGo to next message
Glitch is currently offline Glitch

 
Messages:64
Registered:April 2012
Well you can't control damage taken by your mercs alone.
You can however remove armor items from your mercs in main_characters.txt (or decrease the stat on the items themselves in clothings.txt, but that will affect the enemies wearing those as well) or decrease merc strength in main_characters.txt (1str=1hp, buuuuuuuuuut str affects carry weight and melee damage as well).

[Updated on: Thu, 26 July 2012 17:58] by Moderator

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Corporal
Re: some help with difficulty for testing purposes.[message #308181] Thu, 26 July 2012 18:02 Go to previous messageGo to next message
Logisteric

 
Messages:3197
Registered:December 2008
Location: B
welcome to the pit, bnb

your question is a little - let's say - unspecific

what is the goal you want to acchieve?
do you want to acchieve it with/without cheating?

#1 if you want them (your mercs but not them baddies) to tolerate more damage they need better armour and/or stats - if you want to make weapons less leathal for all you you need to change weapons stats

#2 quite simply is a god-mode cheating to you?


oops bia-thread - just forget what i said

[Updated on: Thu, 26 July 2012 18:04] by Moderator

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Captain
Re: some help with difficulty for testing purposes.[message #308217] Fri, 27 July 2012 04:38 Go to previous messageGo to next message
bnb is currently offline bnb
Messages:3
Registered:June 2008
hmmm...so it would seem there's no way to isolate just the damage taken by MY mercs. if i'm understanding correctly, if i edited the stats on a kevlar vest to take an obscene amount of damage, those values would also apply to anyone wearing a kevlar vest, including enemies.

basically, i'm looking to make the game a bit easier without breaking it. godmode is too much for me. i still want a challenge. the GABBI cheats for JA2 were perfect, i could remove all of my damage if i felt like it (wanting to breeze through an area for whatever reason), but still have those epic battles where i'd lose half my team and 2-3 mercs would barely escape with their lives! sounds like i may be out of luck. any other suggestions?

thanks for the replys and the welcome!

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Civilian
Re: some help with difficulty for testing purposes.[message #308219] Fri, 27 July 2012 08:19 Go to previous messageGo to next message
Glitch is currently offline Glitch

 
Messages:64
Registered:April 2012
Well, the AI makes the game easy enough as it is, if you gimp it even more, you can have a 5years old breeze through it. Most of the people are asking for ways to make it more difficult, you should give it a spin without any cheats first and see how that works.
However, if that's too much for you, you can edit the strength of your mercs in main_characters.txt. Set it to 2-300, it will be 4-5 time more hp than usually.

[Updated on: Fri, 27 July 2012 08:21] by Moderator

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Corporal
Re: some help with difficulty for testing purposes.[message #308237] Fri, 27 July 2012 17:00 Go to previous message
bnb is currently offline bnb
Messages:3
Registered:June 2008
sounds good! i just remember getting frustrated to the point of quitting when i ran into the elites in JA2. now that i'm older, i don't think i'm going to have that kind of tolerance anymore, but i'll take your word for it and give it a shot. thanks again!

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Civilian
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