Home » PLAYER'S HQ 1.13 » v1.13 Multiplayer » Some basic questions about MP
Some basic questions about MP[message #310569]
|
Mon, 24 September 2012 14:32
|
|
Booze |
![](/images/ranks/private.png) |
Messages:7
Registered:September 2012 |
|
|
Hey there.
First of all, thanks for the hard work. I always missed a Coop Multiplayer function in this game. Finally there is a ray of hope. Sadly I have to wait for a friend to install, so I didnt have the chance to check it out yet.
I have some quick questions about the actual coop gameplay:
- I read that you cant climb roofs and the dropped equipment is bugged (out of synch, cant exchange items between players), but the thread that mentioned that was pretty old. Is it fixed in the current version? Because no-roof-climbing was the reason why I stopped playing JA Online.
- How does the sector movement work? Can you divide forces? Like entering a city from east and west simultaniously, if timed correctly?
- I read that most merc dont hit anything when using burst shots. Is that still a problem or fixed?
- How does Skyrider work? Is he even implemented in MP? And if so, can several players use the same helicopter? Like each player placing one merc in the chopper and making a combined drop in a city for example?
- Is the role-playing part of the story still active in coop? Can you still get the in-game mercs like the rebels (Ira etc.)?
- Also: Can I patch up my allies mercs, if wounded?
Well, thats about it. Would be appreciated, if anyone would have an answer for me.
[Updated on: Mon, 24 September 2012 14:34] by Moderator Report message to a moderator
|
Private
|
|
|
|
|
|
Re: Some basic questions about MP[message #310599]
|
Mon, 24 September 2012 21:35 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
|
|
Booze |
![](/images/ranks/private.png) |
Messages:7
Registered:September 2012 |
|
|
Heyho,
thats really too bad. The Campaign elements really added to the tactical depth. I was already envisioning myself, setting up ambushes against the invasion of Drassen with a mate. Or freeing my ally from jail. That would have been epic...
From the looks of it, I can maybe hope, that they fix item exchange, climbing roofs and interrupt bugs, but probably not, that they convert the whole singleplayer experience into multiplayer.
But then again, I never expected any multiplayer mod to reach the sort of level this one already has, so maybe there is still some hope left...
Will give it a try though. And thanks for the heads up!
Report message to a moderator
|
Private
|
|
|
|
Re: Some basic questions about MP[message #310612]
|
Tue, 25 September 2012 05:22
|
|
Booze |
![](/images/ranks/private.png) |
Messages:7
Registered:September 2012 |
|
|
I dont have nearly enough programming experience to know where you guys bump into walls with the code. It was just my first thoughts when I saw the strategic map with the chat (very cool way of implementing that one by the way). Im guessing the main problem is synching both games and make the interaction work from the sound of it.
But I really wouldnt mind, if one player takes the lead at the strategic map. It doesnt even necessarily have to switch. Maybe put an option in, if one player takes the lead or if it switches at midnight. I still would love to have fixed mercs for each player, but thats not a necessity.
Or maybe you have the choice to give strategic map control to the other player, whenever you want.
Lets say you have 2 players, each one has his 4 mercs. You make your decisions with your squad on the strategic map, then give the control to the other player, which does the same for his group. Whoever is in the lead can make the time run etc.
So you could still act independently, but the game would consider you one player. If thats possible.
The endresult would either way still be a thousand times better than "Jagged Alliance Online", which was a major letdown for me. The simplification bored me to death.
Report message to a moderator
|
Private
|
|
|
Goto Forum:
Current Time: Fri Feb 07 17:13:28 GMT+2 2025
Total time taken to generate the page: 0.00895 seconds
|