Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #312778] Tue, 04 December 2012 23:42 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
1. Prisons are facilities (types 3, 21, 22). You can thus define prisons anywhere via xml. These are the 5 standard predefined prisons in Arulco - and there is of course, the hidden prison #6, which is as big as Alma.

Your prisoners are sent to the biggest prison (because having a selection dialogue is surprisingly difficult due to the... inflexible MessageBox-code). Next commit will include a small message as to where they were sent.

2. They are freed by the army, and ALL of them will rearm themselves and join the army here. So if the army frees Tia, and you have 30 prisoners there, the victorious attacker platoon will grow b 30 individuals. Thus, if you want to use a prison and make lots of prisoners, you better guard it well...

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