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New (mini)-Feature: Scuba Gear[message #312873] Sat, 08 December 2012 01:45 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
In order to improve the feasibility of attacks from the waterside (and to fulfill a certain bargain), you can now use scuba gear on your mercs.

Scuba gear consists of three items:
  • a scuba mask (item 1629) that is worn in one of your face slots
  • a diving bottle (item 1630) that is worn like a LBE vest combat pack
  • and scuba fins (optional, but recommended) that are worn like armour pants

If you wear the first two items and are in deep water (the swimming animation is shown), you will now see a small animation over your mercs head:
http://i45.tinypic.com/2dbko3k.jpg

This indicates that your merc is underwater and cannot be seen by the enemy. Thus the enemy wont react to your merc, until he gets to lower water, where he will be seen. However, if your merc is seen in low water, retreating to deeper water will NOT make the enemy forget you, so no exploit there.

I strongly recommend using the scuba fins, as they reduce the AP/BP cost for swimming by half. However, on land they double the movement cost, so don't forget to remove them on land.

Why the crude fish symbol and no proper animation? I don't do animations, period. If you want one, make one :armsfolded: :innocent:

Same goes for item pictures, they are placeholder pictures at the moment... altough I should get proper ones very soon...

This is in r5718 and higher and requires GameDir r1572 or higher.

As this adds 3 new item flags, here's what we currently have in that regard:
#define EMPTY_SANDBAG			0x00000001	//1
#define FULL_SANDBAG			0x00000002	//2
#define SHOVEL				0x00000004	//4			// a shovel is used for filling sandbags and other building-related tasks
#define CONCERTINA			0x00000008	//8

#define WATER_DRUM			0x00000010	//16		// water drums allow to refill canteens in the sector they are in
#define MEAT_BLOODCAT			0x00000020	//32		// retrieve this by gutting a bloodcat
#define COW_MEAT   			0x00000040	//64		// retrieve this by gutting a cow
#define BELT_FED			0x00000080	//128		// item can be fed externally

#define AMMO_BELT			0x00000100	//256		// this item can be used to feed externally
#define AMMO_BELT_VEST			0x00000200	//512		// this is a vest that can contain AMMO_BELT items in its medium slots
#define CAMO_REMOVAL			0x00000400	//1024		// item can be used to remove camo
#define CLEANING_KIT			0x00000800	//2048		// weapon cleaning kit

#define ATTENTION_ITEM			0x00001000	//4096		// this item is 'interesting' to the AI. Dumb soldiers may try to pick it up
#define GAROTTE				0x00002000	//8192		// this item is a garotte
#define COVERT 				0x00004000	//16384		// if LBE, any gun inside will be covert. On a gun, it will be covert in any LBE, even if the LBE does not have that tag itself
#define CORPSE				0x00008000	//32768		// a dead body

#define SKIN_BLOODCAT			0x00010000	//65536		// retrieve this by skinning (=decapitating) a bloodcat
#define NO_METAL_DETECTION              0x00020000	//131072	// a planted bomb with this flag can NOT be detected via metal detector. Use sparingly!
#define JUMP_GRENADE			0x00040000	//262144	// add +25 heigth to explosion, used for bouncing grenades and jumping mines
#define HANDCUFFS			0x00080000	//524288	// item can be used to capture soldiers

#define TASER				0x00100000	//1048576	// item is a taser, melee hits with this will drain breath (if batteries are supplied)
#define SCUBA_BOTTLE			0x00200000	//2097152	// item is a scuba gear air bottle
#define SCUBA_MASK			0x00400000	//4194304	// item is a scuba gear breathing mask
#define SCUBA_FINS			0x00800000	//8388608	// this item speed up swimming, but slows walking and running


Go fishing!

[Updated on: Sat, 08 December 2012 19:52] by Moderator

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