Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: enemy assassins
New feature: enemy assassins[message #313711] Sun, 30 December 2012 20:17 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The enemy infiltrates militia

As you might be aware, we can nowadays hide as civilians or enemy troops using the covert trait. So far, this was only used by the player, raising fears that this might ease the game for the player, with the AI not having anything in response...
These fears are now unfounded :pitchfork:

The queen can now send out assassins. These are elite soldiers that are covert ops experts. They will disguise as members of your militia, and, when the time is right, they will suddenly attack your mercs.

They are pretty good at pretending to be militia (they even appear like militia on the radar screen and tactical map, and are called "Militia"), the only ways to identify them are:
  • Whenever they break any of the rules for the covert ops trait, they are uncovered. It is rare (but possible) that the gear they have is better than any gear militia can have - in this case any militia or merc can uncover them. Be on the lookout for such messages.
    Note that assassins are not uncovered when near fresh corpses. This was necessary, otherwise the player could use dead bodies to 'ward' against spies. While I am happy if players find new creative ways of using corpses, I think it a bit odd, especially as the AI cannot evade corpses, like savvy players can.
  • Naturally, you do not share vision with them. If you play with shared vision and see a militia only through direct eye contact, he might be a spy...
  • They do not take orders from you, like normal militia would. Instead they talk to you like normal militia would, they even use different dialogues dpeending on the kind militia they pretend to be. Of course, talking directly puts you near them...
  • They do not help you in combat. This does not help much, as you might not want to start fights and see who joins you every time you suspect a traitor is among your forces.
  • A few more things I will not tell you :devilaugh:
Most of the time, it will be one assassin... though it can happen on rare occasions that multiple ones get sent. Killing one does not necessarily mean that the other one will show himself Very Happy

The goal of this is not necessarily to take back sectors by this, but to cause fear and anger in the player, and to lay the seeds of mistrust against local militia. Having your repair dudes unarmed in the middle of your untrusty allies can be bad Smile
This might also be fun for those who like Mafia Wink
At the moment, there are no assassins disguised as civilians. That might change in the future... :hat:

http://i46.tinypic.com/c229z.jpg
Hmm... we have 10 militiamen here... so do we have any spies among us?

http://i45.tinypic.com/9l8hnn.jpg
Propably... yes!

Relevant ini settings:
;------------------------------------------------------------------------------------------------------------------------------
; Enemy Assassins
; Should the queen send out assassins that mix among your militia? These non-NPCs work like kingpin's hitmen and use the covert ops trait
; new trait system is required for this, and new inventory is system is heavily advised
;------------------------------------------------------------------------------------------------------------------------------

; TRUE: assassins can appear
ENEMY_ASSASSINS     = FALSE

; minimum progress required for assassins to appear
ASSASSIN_MINIMUM_PROGRESS = 20

; assassins can only spawn if at least x militia are in sector
ASSASSIN_MINIMUM_MILITIA  = 10

; this modifies propability of assassins showing up. 100 means that if there are MAX_NUMBER_MILITIA_IN_TACTICAL militia in the 
; sector, there is a 10% chance of assassins showing up
; 200 means that the chance is 20%, 50 means 5%, and so on
ASSASSIN_PROPABILITY_MODIFIER = 100


Code spoiler:
Toggle Spoiler


I am happy to report that this does NOT break savegame compatibility.

Necessary exe revision is >= r5753 and GameDir >= r1579.

Go then, and fear your friends, for they may be foes!

[Updated on: Thu, 03 January 2013 02:34] by Moderator

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Captain

Re: New feature: enemy assassins[message #313719] Sun, 30 December 2012 23:58 Go to previous messageGo to next message
TBCoW

 
Messages:6
Registered:December 2012
Oh no! This is the end of my happy camping in Cambria :grimreaper:

EDIT: Could you tweak it a little so militia number and chance to appear can be difficulty related?

[Updated on: Mon, 31 December 2012 01:08] by Moderator

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Private
Re: New feature: enemy assassins[message #313734] Mon, 31 December 2012 13:49 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Ahh , well , if Flug agrees , then I see no problem ..... Smile

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Captain

Re: New feature: enemy assassins[message #313744] Mon, 31 December 2012 17:53 Go to previous messageGo to next message
Maalstroom is currently offline Maalstroom

 
Messages:340
Registered:December 2008
Location: en route to San Hermanos
Du bist lustig Tais. Lockie, from now on i'll use only the english language! Smile)

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Master Sergeant
Re: New feature: enemy assassins[message #313806] Thu, 03 January 2013 02:34 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I am... eh.. thank you (perhaps)?

Anyway, as of r5756, this feature is now OFF in the default ini settings, in order not to freak out unwary new players.

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Captain

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