Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Class specific gun/item choices
Re: New feature: Class specific gun/item choices[message #313900]
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Sat, 05 January 2013 00:21
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Just Committed this. Exe revision is r5764, GameDir r1584.
I also reordered the xmls a bit. The following xmls were moved:
- EnemyAmmoDrops.xml to Inventory/EnemyAmmoDrops.xml
- EnemyArmourDrops.xml to Inventory/EnemyArmourDrops.xml
- EnemyExplosiveDrops.xml to Inventory/EnemyExplosiveDrops.xml
- EnemyGunChoices.xml to Inventory/EnemyGunChoices.xml
- EnemyItemChoices.xml to Inventory/EnemyItemChoices.xml
- EnemyMiscDrops.xml to Inventory/EnemyMiscDrops.xml
- EnemyWeaponDrops.xml to Inventory/EnemyWeaponDrops.xml
- IMPItemChoices.xml to Inventory/IMPItemChoices.xml
- MercStartingGear.xml to Inventory/MercStartingGear.xml
- PocketPopups.xml to Inventory/PocketPopups.xml
- Pockets.xml to Inventory/Pockets.xml
- AmmoStrings.xml to Items/AmmoStrings.xml
- AmmoTypes.xml to Items/AmmoTypes.xml
- Armours.xml to Items/Armours.xml
- AttachmentComboMerges.xml to Items/AttachmentComboMerges.xml
- AttachmentInfo.xml to Items/AttachmentInfo.xml
- Attachments.xml to Items/Attachments.xml
- AttachmentSlots.xml to Items/AttachmentSlots.xml
- Clothes.xml to Items/Clothes.xml
- CompatibleFaceItems.xml to Items/CompatibleFaceItems.xml
- Drugs.xml to Items/Drugs.xml
- ExplosionData.xml to Items/ExplosionData.xml
- Eplosives.xml to Items/Eplosives.xml
- Food.xml to Items/Food.xml
- IncompatibleAttachments.xml to Items/IncompatibleAttachments.xml
- Item_Transformations.xml to Items/Item_Transformations.xml
- Items.xml to Items/Items.xml
- Launchables.xml to Items/Launchables.xml
- LoadBearingEquipment.xml to Items/LoadBearingEquipment.xml
- Magazines.xml to Items/Magazines.xml
- Merges.xml to Items/Merges.xml
- RandomItem.xml to Items/RandomItem.xml
- Weapons.xml to Items/Weapons.xml
- AttachmentPoint.xml to Lookup/AttachmentPoint.xml
- NasAttachmentClass.xml to Lookup/NasAttachmentClass.xml
- Silhouette.xml to Lookup/Silhouette.xml
- SoundsProfiles.xml to Sounds/SoundsProfiles.xml
The following xmls were added:
- Inventory/GunChoices_Enemy_Admin.xml
- Inventory/GunChoices_Enemy_Elite.xml
- Inventory/GunChoices_Enemy_Regular.xml
- Inventory/GunChoices_Militia_Elite.xml
- Inventory/GunChoices_Militia_Green.xml
- Inventory/GunChoices_Militia_Regular.xml
- Inventory/ItemChoices_Enemy_Admin.xml
- Inventory/ItemChoices_Enemy_Elite.xml
- Inventory/ItemChoices_Enemy_Regular.xml
- Inventory/ItemChoices_Militia_Elite.xml
- Inventory/ItemChoices_Militia_Green.xml
- Inventory/ItemChoices_Militia_Regular.xml
:grimreaper: WARNING!!! Due to this reordering, an exe of revision >= 5764 will need a GameDir of revision >= 1584, otherwise it cannot find the xmls!!111elf!!!! :grimreaper:
[Updated on: Sat, 05 January 2013 00:22] by Moderator Report message to a moderator
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New feature: Class specific gun/item choices
By: Flugente on Mon, 31 December 2012 15:27
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Re: New feature: Class specific gun/item choices
By: Uriens on Mon, 31 December 2012 15:57
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Re: New feature: Class specific gun/item choices
By: Slax on Mon, 31 December 2012 17:08
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Re: New feature: Class specific gun/item choices
By: Wil473 on Mon, 31 December 2012 19:46
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Re: New feature: Class specific gun/item choices
By: Shanga on Tue, 01 January 2013 15:18
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Re: New feature: Class specific gun/item choices
By: Flugente on Tue, 01 January 2013 16:09
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Re: New feature: Class specific gun/item choices
By: smeagol on Wed, 02 January 2013 11:23
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 05 January 2013 00:21
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Re: New feature: Class specific gun/item choices
By: Uriens on Sat, 05 January 2013 01:22
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 05 January 2013 01:28
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Re: New feature: Class specific gun/item choices
By: Uriens on Sat, 05 January 2013 01:32
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Re: New feature: Class specific gun/item choices
By: Clarkew on Mon, 07 January 2013 02:03
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Re: New feature: Class specific gun/item choices
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Re: New feature: Class specific gun/item choices
By: Clarkew on Mon, 07 January 2013 02:39
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Re: New feature: Class specific gun/item choices
By: Clarkew on Tue, 08 January 2013 05:26
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 12 January 2013 23:17
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Re: New feature: Class specific gun/item choices
By: Clarkew on Sun, 13 January 2013 00:51
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Re: New feature: Class specific gun/item choices
By: Clarkew on Sun, 13 January 2013 04:26
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Re: New feature: Class specific gun/item choices
By: Flugente on Sun, 13 January 2013 17:17
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Re: New feature: Class specific gun/item choices
By: Thor on Sun, 27 January 2013 20:18
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Re: New feature: Class specific gun/item choices
By: Flugente on Tue, 29 January 2013 01:16
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Re: New feature: Class specific gun/item choices
By: Thor on Tue, 29 January 2013 04:19
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Re: New feature: Class specific gun/item choices
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