Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Class specific gun/item choices
Re: New feature: Class specific gun/item choices[message #314846]
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Sun, 27 January 2013 20:18
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Thor |
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Messages:423
Registered:February 2007 Location: Belgium |
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Flugente, would it be possible with a similar xml to have enemies drop e.g. LBE gear according to the weapons they carry?
So that e.g. enemies with a machine pistol, IF they carry LBE for it, that they don't drop a normal pistol holder? (If they don't wear any LBE, then they still don't drop anything, of course).
Or that machine gunners, if they carry extra ammo, that they carry appropriate LBE (which CAN carry that kind of ammo)?
Think you know what I mean, right? Adds to realism and you can really live from the gear you gain, carry it along...
In drop-all mode, you would probably get a bit more gear, but it only adds to realism as you can at least take along the gear you find in the early part of the game if you opt to start without any gear. LBE is not THAT expensive and it won't change a lot to the profits of the loot that you are selling. And after all, you also get the armor and ammo that the enemies carry, so...
[Updated on: Sun, 27 January 2013 20:35] by Moderator Report message to a moderator
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Master Sergeant
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New feature: Class specific gun/item choices
By: Flugente on Mon, 31 December 2012 15:27
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Re: New feature: Class specific gun/item choices
By: Uriens on Mon, 31 December 2012 15:57
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Re: New feature: Class specific gun/item choices
By: Slax on Mon, 31 December 2012 17:08
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Re: New feature: Class specific gun/item choices
By: Wil473 on Mon, 31 December 2012 19:46
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Re: New feature: Class specific gun/item choices
By: Shanga on Tue, 01 January 2013 15:18
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Re: New feature: Class specific gun/item choices
By: Flugente on Tue, 01 January 2013 16:09
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Re: New feature: Class specific gun/item choices
By: smeagol on Wed, 02 January 2013 11:23
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 05 January 2013 00:21
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Re: New feature: Class specific gun/item choices
By: Uriens on Sat, 05 January 2013 01:22
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 05 January 2013 01:28
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Re: New feature: Class specific gun/item choices
By: Uriens on Sat, 05 January 2013 01:32
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Re: New feature: Class specific gun/item choices
By: Clarkew on Mon, 07 January 2013 02:03
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Re: New feature: Class specific gun/item choices
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Re: New feature: Class specific gun/item choices
By: Clarkew on Mon, 07 January 2013 02:39
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Re: New feature: Class specific gun/item choices
By: Clarkew on Tue, 08 January 2013 05:26
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Re: New feature: Class specific gun/item choices
By: Flugente on Sat, 12 January 2013 23:17
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Re: New feature: Class specific gun/item choices
By: Clarkew on Sun, 13 January 2013 00:51
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Re: New feature: Class specific gun/item choices
By: Clarkew on Sun, 13 January 2013 04:26
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Re: New feature: Class specific gun/item choices
By: Flugente on Sun, 13 January 2013 17:17
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Re: New feature: Class specific gun/item choices
By: Thor on Sun, 27 January 2013 20:18
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Re: New feature: Class specific gun/item choices
By: Flugente on Tue, 29 January 2013 01:16
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Re: New feature: Class specific gun/item choices
By: Thor on Tue, 29 January 2013 04:19
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Re: New feature: Class specific gun/item choices
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