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Re: AIMNAS Item requests[message #313481] Mon, 24 December 2012 03:55 Go to previous messageGo to next message
Lowtech_ is currently offline Lowtech_
Messages:3
Registered:September 2010
Semi .338 rifle?

http://www.tactical-life.com/online/special-weapons/olr-%E2%80%9Cbad-news%E2%80%9D-338-lapua-mag/

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Civilian
Re: AIMNAS Item requests[message #313485] Mon, 24 December 2012 11:57 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
Lowtech_
Semi .338 rifle?


Semi? Very Happy
vfFg5FRDubU[/video]

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Sergeant Major
Re: AIMNAS Item requests[message #313487] Mon, 24 December 2012 13:06 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
We've looked into that rifle in summer, smeag doesn't particularly like stuff that looks like an AR15 though ... we now have the Vigilance VR1 however, semi auto .408
Oh, and not to forget the GD LWMMG (with the minor artistic license of using Lapua instead of the original Norma to avoid more unique calibers for the time being)

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Captain

Re: AIMNAS Item requests[message #313501] Mon, 24 December 2012 17:04 Go to previous messageGo to next message
LLIkaOIO is currently offline LLIkaOIO

 
Messages:18
Registered:May 2011
Some one-man-portable automatic grenade launchers...

XM174
The XM174 is a mounted automatic 40mm grenade launcher heavily based on the M1919A4 machine gun and the M79 grenade launcher but fed from an ammo can. It was used in the Vietnam War as a tripod mounted crew-served weapon and as a weapon mounted on various vehicles and aircraft. It uses the same ammunition as the m79 (40x46)
Short description and characteristics
picture (best from what I found...)

And modern one - AGS-30
AGS-30 image
30mm rounds for AGS-17/30 (I think its VOG-30)
Ammunition used in the AGS-30 (HE and smoke)
Picture for grenade belt

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Private
Re: AIMNAS Item requests[message #313507] Mon, 24 December 2012 20:00 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

please it is posible add berreta m 951 ?

http://world.guns.ru/handguns/hg/it/beretta-951-e.html

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Sergeant Major
Re: AIMNAS Item requests[message #313516] Mon, 24 December 2012 23:46 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
LLIkaOIO
Some one-man-portable automatic grenade launchers...

XM174
The XM174 is a mounted automatic 40mm grenade launcher heavily based on the M1919A4 machine gun and the M79 grenade launcher but fed from an ammo can. It was used in the Vietnam War as a tripod mounted crew-served weapon and as a weapon mounted on various vehicles and aircraft. It uses the same ammunition as the m79 (40x46)
Short description and characteristics
picture (best from what I found...)

And modern one - AGS-30
AGS-30 image
30mm rounds for AGS-17/30 (I think its VOG-30)
Ammunition used in the AGS-30 (HE and smoke)
Picture for grenade belt
Sheesh, I'm all for moar dakka, but don't you think that's a bit excessive?

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Captain

Re: AIMNAS Item requests[message #313519] Tue, 25 December 2012 09:48 Go to previous messageGo to next message
LLIkaOIO is currently offline LLIkaOIO

 
Messages:18
Registered:May 2011
Yes, it`s a bit excessive. But there is NEVER enuff dakka. Razz
Seriously, XM214 and Kord (suggested here two times) is more excessive than these guns.
AGLs are intended to use against "soft" targets, and can be used to effectively destroy sandbags ingame.

2 Smeagol
If you find it hard to implement, you can drop AGS, but please, keep the XM174.

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Private
Re: AIMNAS Item requests[message #313520] Tue, 25 December 2012 10:16 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Have you ever loaded up the AICW with thermobaric rounds? I think you're vastly underestimating a salvo of half a dozen 40mm versus normal bullets, however big.

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Captain

Re: AIMNAS Item requests[message #313526] Tue, 25 December 2012 18:15 Go to previous messageGo to next message
winehouse

 
Messages:84
Registered:October 2012
1) I always thought it would be cool for one of the psychos to have a bag that permits him to carry his head collection around since there are 7 unique heads.

2) The camouflage covert ops pic could possibly be a briefcase that contains the disguise and makeup.

3) I believe that the crowbar was replaced by the hooligan bar. The crowbar probably should still be found around Arulco, in sheds for example. I found it.

4) The SWAT helmet could have a transformation that lets the goggles come down. In the pic we can see attached goggles.


The zip ties were a nice touch. What are the differences in handcuffs? Are they based on usage and thus need to be repaired?

Is the drugs feature going to be further utilized? I noticed that a KILO of llello has been in AIMNAS quite a long time.

What's up with the boxed in view of the game now? In fullscreen the game is not spread. This happens regardless of resolution option.

[Updated on: Tue, 25 December 2012 22:29] by Moderator

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Corporal 1st Class
Re: AIMNAS Item requests[message #313527] Tue, 25 December 2012 19:43 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Handcuffs are 'used up' after arresting one soldier, but you get them back after the battle has ended and the prisoners have been sent away. Other 'arresting items', like zip ties, are used up after arresting (they lose a few percent status) and thus can be used on multiple enemies, but you do not get anything back.

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Captain

Re: AIMNAS Item requests[message #313562] Wed, 26 December 2012 15:18 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

hi please it is a posible add m39 smoke hand grenade ?

http://s2.postimage.org/5gdlxofhl/m39_smoke.jpg

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Sergeant Major
Re: AIMNAS Item requests[message #313871] Fri, 04 January 2013 12:09 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Behold, Nemesis, the messenger of righteous anger:
http://world.guns.ru/sniper/large-caliber-sniper-rifles/switch/om-50-nemesis-e.html

That one's been discontinued, but its offspring lives on as the less-interesting-sounding-but-equally-menacing-looking SAN 511: http://world.guns.ru/sniper/large-caliber-sniper-rifles/switch/san_511-e.html

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Sergeant
Re: AIMNAS Item requests[message #313872] Fri, 04 January 2013 12:14 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
wolf00
hi please it is a posible add m39 smoke hand grenade ?


I'd give it a definate maybe.

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Lieutenant

Re: AIMNAS Item requests[message #313911] Sat, 05 January 2013 10:45 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Now that we have prisoner management, which makes non-lethal combat actually useful, are there any plans for more less-lethal weaponry? I know a new 12-gauge round would be a nightmare to implement at this point, but there are other things out there.

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Sergeant
Re: AIMNAS Item requests[message #313940] Sun, 06 January 2013 02:25 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
http://i.imgur.com/3QKzT.jpg

THIS HAS TO BE IN THE GAME!!!11!elevenone

As for non lethal weapons I agree that 12g shells might be to much work as it would be just one type but at least 2 (rubber bullets and 12g teaser shell).

However a handheld teaser with rather small range would be a nice addition to arsenal. It could offer reliable way for taking out enemies at short range without rising the alarm.

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Master Sergeant
Re: AIMNAS Item requests[message #313958] Sun, 06 January 2013 18:29 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
How about "borrowing" from 'Splinter Cell' and adding rubber, taser etc. launchable from 40mm underbarrel GL?

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Sergeant Major
Re: AIMNAS Item requests[message #314038] Wed, 09 January 2013 10:07 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
The UTS 15

Fancy shotgun.

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Sergeant Major
Re: AIMNAS Item requests[message #314064] Wed, 09 January 2013 20:09 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Looks sexy. I wonder if smeagol would include another Turkish shotgun.

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First Sergeant
Re: AIMNAS Item requests[message #314067] Wed, 09 January 2013 21:59 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Odd mag capacity may be a problem, but one can just assume the 12 shell limit for 3", none chambered and thus have the same as Neo/KSG.

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Captain

Re: AIMNAS Item requests[message #314078] Thu, 10 January 2013 00:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The UTS 15 in my v4.xx projects use a pair of 7 round tubes (one is an inseparable underslung attachment) to produce a 14 round capacity. Neostead & KSG are implemented as 2x6 round shotguns.

[Updated on: Thu, 10 January 2013 00:42] by Moderator

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Lieutenant

Re: AIMNAS Item requests[message #314908] Tue, 29 January 2013 20:51 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Spr

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Captain

Re: AIMNAS Item requests[message #314921] Tue, 29 January 2013 23:21 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
It's also an Art Deco masterpiece- I'd hate myself if I actually used it for its intended purpose.

Signed,
Vince "Save the art!" 7403

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Sergeant
Re: AIMNAS Item requests[message #315013] Thu, 31 January 2013 21:10 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
The FN FAL in 7.92

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Sergeant Major
Re: AIMNAS Item requests[message #315153] Mon, 04 February 2013 05:44 Go to previous messageGo to next message
radioactivejesus is currently offline radioactivejesus

 
Messages:22
Registered:May 2012
Ruger 10/22 tactical. In real life there's a huge aftermarket for parts, threaded barrels to fit silencers, railkits, 25 round magazines and improved mag releases.
http://i.imgur.com/msb2fAE.png

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Private 1st Class
Re: AIMNAS Item requests[message #315953] Tue, 05 March 2013 13:15 Go to previous messageGo to next message
veedotja2 is currently offline veedotja2

 
Messages:85
Registered:April 2012
Location: New York
Vince7403
While not too unusual or exotic, there are some .45ACP pocket pistols, which might allow for a more potent sidearm than the Makarov for mercs who've devoted their entire kit to carrying... things that aren't pistols. Slim-grip models often hold 6+1 and could use the 7-round mag object. There's a Springfield XD derivative, or the Taurus Milennium .45, off the top of my head.


Glock makes a slimline G36 in .45 ACP with 6+1 capacity. Can make the picture from a cut down G17 or G18 already in the game.

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Corporal 1st Class
Re: AIMNAS Item requests[message #316149] Sun, 10 March 2013 23:13 Go to previous messageGo to next message
Zombiehunter is currently offline Zombiehunter

 
Messages:182
Registered:March 2011
Location: Franconia, Germany
Hi,
I got a few item ideas who might be worth considering.

Maybe expanding the Helmet variety by adding the MICH Helmets in the variations TC 2000, TC 2001 and TC 2002

http://3.bp.blogspot.com/_4VQI-4sdI8c/Sw1viz9cQEI/AAAAAAAAAeg/Ri-IJc4r0gE/s1600/mich+TC2000-1-2.jpg

Actually as far as I remember there were already .STI pictures for the mich in the editor in one of the v1.13 releases, don't know what happened to them though.

In the last few days I read something about somebody trying to add the ability to mount weapons on fixed positions sandbags in this case, to add the possibility to have some kinds of Machinegun nests I presume.

If this is indeed the case I ask you if you might perhaps add some Heavy Machineguns like the Browing M2HB

http://world.guns.ru/userfiles/images/machine/mg04/browning_m2hb-2.jpg

And perhaps the DShK if somebody doesn't feel like using American equipment Wink

http://www.rusmilitary.com/images/dshk_hmg%20%282%29.jpg

Thank you for your time =)


[Updated on: Sun, 10 March 2013 23:15] by Moderator

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Staff Sergeant
Re: AIMNAS Item requests[message #316204] Tue, 12 March 2013 05:49 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
Is the maximum item mass limit still at 25kg or wherever it was? I think we can carry corpses around now, so I think that limit's been raised. The M2HB wasn't brought in before because it would break the old item mass limit.

As it is, it would be overkill anyway, since there aren't that many vehicles to shoot at. I myself suggested the Kord 12.7mm Soviet "light heavy" machine gun knowing it was overkill, but it fits a bit better in the more mobile sort of campaign JA2 tends to have. Plus, you can fire the Kord from the hip, which isn't very practical but it's just the sort of ultra-macho nonsense some of our mercenaries would participate in.

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Sergeant
Re: AIMNAS Item requests[message #316223] Tue, 12 March 2013 22:40 Go to previous messageGo to next message
Zombiehunter is currently offline Zombiehunter

 
Messages:182
Registered:March 2011
Location: Franconia, Germany
Vince7403
Is the maximum item mass limit still at 25kg or wherever it was? I think we can carry corpses around now, so I think that limit's been raised. The M2HB wasn't brought in before because it would break the old item mass limit.

As it is, it would be overkill anyway, since there aren't that many vehicles to shoot at. I myself suggested the Kord 12.7mm Soviet "light heavy" machine gun knowing it was overkill, but it fits a bit better in the more mobile sort of campaign JA2 tends to have. Plus, you can fire the Kord from the hip, which isn't very practical but it's just the sort of ultra-macho nonsense some of our mercenaries would participate in.


I understand your point but I am thinking about sector defense, for example I had waves of enemies attacking my position in Drassen Mine and my defense was a small well-equipped 6-man team of mercs as of that time any town militia was almost non-existent and of little to no use (they were obliterated at turn 3) I managed to put a lot of them down but had to retreat anyways. So 2-3 M2's positioned at some choke points and the favor may shift a little bit.

Regarding the overkill, as the M2 is indeed a very serious gun which is able to pin down and annihilate superior numbers of assaulting infantry it is still a support weapon and not very mobile so if you don't know how to use any HMG the superior firepower can't outweigh any inferior battletactics. Not to mention if I look at the vast selection of firearms and the great selection of antitank weapons we enjoy in the modded versions of JA2 nowadays (thinking about we only have a few dozen tanks to encounter on our way to Meduna) then you could also call this overkill, as for my part I like having a big selection where I can choose my guns from.

Regarding your point about using it against vehicles I point to my earlier statement about using the M2 as an anti-infantry support gun. Not to forget that this was originally the role the M2 Browning has been designed for.

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Staff Sergeant
Re: AIMNAS Item requests[message #316229] Tue, 12 March 2013 23:00 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
In JA2 gameplay, the M2 is a very poor choice. The good old bonesaw or its descendant together with an assistant gunner to load it will put three times the rounds down range which, while losing 40% in individual damage, more than make up for it in total damage per turn and suppression effect.
Also, it's heavy and just using rifle animations for it looks stupid. Maybe if we ever get gun emplacements in. Also, the original role of the M2 is downing aircrafts and gutting armored cars, both of which are distinctly absent.

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Captain

Re: AIMNAS Item requests[message #316239] Wed, 13 March 2013 13:08 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
DepressivesBrot
In JA2 gameplay, the M2 is a very poor choice. The good old bonesaw or its descendant together with an assistant gunner to load it will put three times the rounds down range which, while losing 40% in individual damage, more than make up for it in total damage per turn and suppression effect.
Also, it's heavy and just using rifle animations for it looks stupid. Maybe if we ever get gun emplacements in. Also, the original role of the M2 is downing aircrafts and gutting armored cars, both of which are distinctly absent.


I totally agree on this. Even the .338 Lapua MG is already overkill.

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Lieutenant

Re: AIMNAS Item requests[message #316272] Fri, 15 March 2013 09:25 Go to previous messageGo to next message
Vince7403 is currently offline Vince7403

 
Messages:145
Registered:February 2012
The .338 LWMMG is precisely enough - if you subscribe to the infantry doctrine that requires you to be able to counter-suppress from outside of the opponent's effective range. So, I believe the LWMMG deserves to be in the game but anything more would be excessive... unless mobile armored cars get added to the game, which seems unlikely.

Speaking of .338, how about the Savage 10/110 FCP in .338 Lapua? At a base price of $1600 it is probably the least expensive .338 Lapua sniper rifle made, but its accuracy is only marginally less than rifles costing four times as much. No attachment points for anything besides bipod and scope, and a touch heavy at 4.9kg.

[Updated on: Sun, 17 March 2013 10:23] by Moderator

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Sergeant
Re: AIMNAS Item requests[message #317605] Sun, 21 April 2013 08:11 Go to previous messageGo to next message
gazala is currently offline gazala

 
Messages:5
Registered:April 2013
Location: Indonesia
Hi smeagol, Smile
it is possible to you add Pindad SS-2 to your great AIMNAS mod?

http://world.guns.ru/userfiles/_thumbs/Images/assault/as99/pindad_ss2-v1.jpg

http://world.guns.ru/assault/indo/pindad-ss2-e.html

my reason, it is a Full Modification of FN FNC, and using a common 5.56x45mm NATO Round, not hard to make it.

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Private
Re: AIMNAS Item requests[message #317607] Sun, 21 April 2013 10:11 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
So it's a modded FNC that looks more or less exactly like an AR and fires standard 556? You know that's actually reasons not to include it.
Is there anything special about it other than being your country's contribution to the bottomless pool of 556 automatic rifles? Honest question, I understand that everyone wants 'his' rifle in but smeag needs a lot of convincing for this particular class.

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Captain

Re: AIMNAS Item requests[message #317657] Tue, 23 April 2013 02:45 Go to previous messageGo to next message
gazala is currently offline gazala

 
Messages:5
Registered:April 2013
Location: Indonesia
Oh, Please.
I've already tried to make images of the gun.

http://i.imgur.com/k9B6nJV.png

http://i.imgur.com/6l9uxCB.png

http://i.imgur.com/Fgl5iLL.png

okay?

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Private
Re: AIMNAS Item requests[message #317663] Tue, 23 April 2013 06:05 Go to previous messageGo to next message
Sam Hotte

 
Messages:1965
Registered:March 2009
Location: Middle of Germany
Doing the pics is not very helpful in convincing Smeag of adding another 5.56 AR to his mod ...

Smeag prefers adding guns that have a special feature, close a gap in a certain role in game or something like this.
That's what Depri was trying to tell you, IMHO.

OTOH since you have the pics, you could replace just one similar gun, e.g. the FNC, with those pics, change description, edit one or two stats and are done to have your favourite gun in your local installation of the mod ... Smile

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Sergeant Major
Re: AIMNAS Item requests[message #317665] Tue, 23 April 2013 08:54 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
This. Plus he actually likes doing pics.

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Captain

Re: AIMNAS Item requests[message #317684] Tue, 23 April 2013 17:42 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Though unfortunately he has VERY little time atm. Preparation/Apprenticeship to become a teacher is hell of a lot of work, which leaves me next to no time to actually do modding atm. I might get in some free time during school holidays, but I can't promise anything.

For the next year, work on this project will have to be put on ice.

Mapwork has been taken over by Zombiehunter and from what I can tell so far from the maps I've seen, they look very promising. So in that regard there actually is progress.

I not even have time anymore to stop by the IRC chat atm. Sad

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Lieutenant

Re: AIMNAS Item requests[message #318740] Sun, 05 May 2013 20:43 Go to previous messageGo to next message
tanelorn is currently offline tanelorn

 
Messages:7
Registered:May 2013
Location: Greece
Good luck with life, man. Working with students, whatever their age, is tough.
I've been following the thread for a couple of years and your latest post jolted me into action.
Seriously, AIMNAS is a huge undertaking, for me it is the essence of JA2 modding.
I keep my fingers crossed that you will not drop it completely. It is your brainchild.

The above mentioned insight on the item/weapon selection process gave me some ideas about some unique firearms that could someday be included in the mod, perhaps:

The Italian 6.5x52 Carcano M91, the JFK murder weapon. A light, accurate, fast firing bolt action rifle.
http://world.guns.ru/rifle/repeating-rifle/it/carcano-m91-e.html
http://www.imfdb.org/wiki/Carcano_M91/38

The Austrian 6.5x54mm Mannlicher-Schoenauer 1903 carbine. Similar, but faster firing, with a heavier bullet. Ernest Hemmingway referred to it as the world'd finest rifle, iirc and "Karamojo" Bell, who shot more than 1,500 elephants used it for approximately 300 of these kills.
http://www.imfdb.org/wiki/Mannlicher-Schoenauer_1903_carbine

The Czech 7.62x39 CZ vz. 52/57 rifle because it was favored by Che Guevara over the AK-47.
http://world.guns.ru/rifle/autoloading-rifles/chex/vz52-and-vz5257-e.html
http://www.imfdb.org/wiki/Czech_Vz._52_Rifle

The French- American .30-06 Chauchat machinegun, because it is arguably the world's worst weapon ever. Mass produced and insanely unreliable. As a nasty prank to players.
http://world.guns.ru/machine/fr/chauchat-csrg-m1915-e.html

The Brazilian .30-06 Model 954 Mosquet

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Private
Re: AIMNAS Item requests[message #318821] Mon, 06 May 2013 22:02 Go to previous messageGo to next message
vulgarmonkey is currently offline vulgarmonkey

 
Messages:51
Registered:May 2011
As a fellow educationalist (sort of), good luck with that.
And I appreciate the mod probably keeps you busy enough.....however, in the spirit of the thread, I thought I'd make a suggestion while I'm passing through, as way of tipping good service, I guess. Very Happy

So yeah. How about one of the old Flash rocket launchers?
Unique selling point: 4 tubes. And it seems suitable for the setting....sort of thing a third world army / bunch of rebels / financially strapped merc might use.

Also, it was in Commando!


edit:
The hi-tec goncz might look the sort for sci-fi mode too, I suppose.

[Updated on: Mon, 06 May 2013 22:19] by Moderator

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Corporal
Re: AIMNAS Item requests[message #318825] Mon, 06 May 2013 22:22 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3651
Registered:July 2009
Already in.

hi-tec goncz?? // NVM, found it.

[Updated on: Mon, 06 May 2013 22:25] by Moderator

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Captain

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