Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #315772] Wed, 27 February 2013 16:19 Go to previous messageGo to previous message
Illustair is currently offline Illustair

 
Messages:8
Registered:February 2013
Hi. "Note that the AI will get alerted if you handcuff prisoners. So stealthily handcuffing an entire sector will not work easily Smile" - is this really intended or is it because of some technical limitation? You mean if I successfully disarm an enemy and put handcuffs on him, the entire sector would immediately get alerted? Why? I can see the mod working well with covert ops without the said limitation...

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