Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #318277] Tue, 30 April 2013 20:14 Go to previous messageGo to previous message
Meowmers is currently offline Meowmers

 
Messages:13
Registered:October 2005
Location: New York
Flugente
Make prisoners work... Hmm. Relatively easy to code, but doesn't fit my vision. Once can easily amass huge amounts of prisoners, which would then make it too easy to get lots of money, so some sort of balance is needed.

In an unreleased feature, Bubba and Bull get a huge bonus to 'guard duty', as they are former prison guards, and mercs with law enforcement background get a bonus to interrogation. I'm still unsure when I'll release that one.
Well, prisoners only make a few cents a day so i was thinking that or a small boost to mine income since thats where you'd probably force them to work so not too much money. Also, if you have too many prisoners don't they riot? The balance could be that, or a constant loyalty hit for using slave labor, a limit on prisoners per jail or a cap on how much can be made or make it editable like militia costs.

I think players that would unbalance their game, farming prisoners wouldn't have too much of a problem just using GABBI cheats.

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