Home » FULL CONTROL GAMES » #JAFDEV » Community Wishlist for JA:F
Re: Community Wishlist for JA:F[message #318383] Wed, 01 May 2013 19:23 Go to previous messageGo to previous message
R@S is currently offline R@S

 
Messages:134
Registered:July 2004
Location: Sweden
EDIT: Damn, too slow, but I'll leave it anyways since IT gives more details/


Shanga
Shadow21
on the topic of immage format:
i like the way brigade e5 and 7.62 high caliber approached the weapon inventory image. instead of a static image they generated the image from the 3d model taking all the attachments into account.

this to me is the most efficient way of doing it since there is no need to create an image after creating the weapon model. so this should somewhat streamline the art creation process. and also make it easier for the fans to generate content.


Elaborate please, for those of us who didn't play e5. You mean the actual weapon equipped and the model shown on the interface were the same thing?
If I may take this one, Shadow, since I consider myself an expert Smile

The game only uses the weapon/item 3d model in the world context(and in the weapon description box). The weapon/item image is used in inventory and shops. The game has an built-in renderer that creates a DDS file for every weapon in the shop or inventory(but only if that image hasn't been rendered before) and gives it an identifying number so it can keep track of what's been done and what's to be used.

Whenever you attach something to a weapon, there's a scirpt that creates a new DDS from the 3d model, giving the DDS a new identifying number to use, and a correct displayed image of what's attached to the weapon. This makes it very easy for us modders, we only have to add the 3d model, the game takes care of all the shop and inventory images.

EDIT 2: I should clarify that it is only weapons that gets rendered, items need an image since many of them are small and might look "wrong" if done this way. Weapon attachments also uses a static image, unless they were attached to a weapon and part of the rendered weapon image.

[Updated on: Wed, 01 May 2013 19:51] by Moderator

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