Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #323173] Wed, 24 July 2013 22:40 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Not knowing UC, please post the exe version you are using, and the facility data of that prison (prisoner base limit etc.). 2 prisoners vs 20 militia shouln't normally escape... I take it the militia are in the same sector?

All mercs in the sector not sleeping are counted to your guard strength. As well a militia.

As initiating combat upon prisoner escape can royally fuck up a game, I simply spawn them there. Doing otherwise can do bad things, depending on what the player is doing at the time of the riot.

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