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Re: Common AFS/DL-1.13/UC-1.13 Weapons & Items FAQ[message #323324] Sat, 27 July 2013 17:16 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Folding Stocks (v4)

A weapon with its stock extended will be more stable/accurate than a weapon with the stock retracted. In turn a weapon with its stock retracted will take less AP to fire. In-game this is achieved by having two copies of a weapon, one with modifiers for the "alternate" state.

There are actually two major "folding stock systems," one for full size rifles and larger SMG's, and one for Machine Pistols and small SMG's which may be handled by one hand. Each system has different stat modifications.

Generally the "normal" state of the weapon will just have the weapon's name and the alternate state will have either a (>) denoting the stock being collapsed, or a (<) indicating the stock is extended. Typically the "normal" state for rifles is to have the stock extended. For most machine pistols, "normal" is to have the stock retracted.

http://www.bears-pit.com/board/gallery/80/full/281.jpg
In the above illustration the Item Transformation menu has been opened by clicking on the sprocket icon in the lower right of the item graphic. As this is a typical rifle there are no stat modifications related to FSS present.

Note: the 11% Percent Cap is due to the "Iron Sight" bonus common to most AK type guns in this mod.


http://www.bears-pit.com/board/gallery/80/full/282.jpg
Now that the stock has been retracted in the above illustration notice that the item index has changed, allowing for a different graphic, item name, and different item transformation(s). Additionally notice the change in stats:

bonus <PercentReadyTimeAPReduction> 30
bonus <PercentAPReduction> 25

OCTH
penalty <ToHitBonus> -10
penalty <BurstToHitBonus> -15
penalty <AutoFireToHitBonus> -15

NCTH
bonus <PercentBase>30</PercentBase>
penalty <PercentCap> -40
penalty <PercentHandling> 25
penalty <PercentMaxCounterForce> -20
penalty <PercentCounterForceAccuracy> -20

Net effect under NCTH, snapshots have a small accuracy bonus, but additional aiming has dramatically reduced effect, max aim actually has worse accuracy compared to 3/4 max aim for when the rifle has its stock extended.


http://www.bears-pit.com/board/gallery/80/full/279.jpg
In the above illustration the Item Transformation menu has been opened by clicking on the sprocket icon in the lower right of the item graphic. As this is a typical machine pistol there are no stat modifications related to FSS present and the weapon is one-handed.


http://www.bears-pit.com/board/gallery/80/full/280.jpg
Now that the stock has been extended in the above illustration notice that the item index has changed, allowing for a different graphic, item name, different item transformation(s), and the machine pistol is now a two handed weapon. Additionally notice the change in stats:

penalty <PercentReadyTimeAPReduction> -50

OCTH
bonus <ToHitBonus>5</ToHitBonus>

NCTH
bonus <FlatAim> 2 / 3 / 1 (Standing/Crouching/Prone)
bonus <PercentCap> 5
bonus <PercentHandling> -25
bonus <PercentMaxCounterForce> 30
bonus <PercentCounterForceAccuracy> 30

Net effect is that for machine pistols, the use of a stock will increase accuracy and NCTH specific costs (handling) such that it is comparable to a full-size sub-machine-gun.


<font size="]Folding Stock Combos[/size]

http://www.bears-pit.com/board/gallery/80/full/283.jpg
The above weapon has both the folding stock feature as well as a grip that only is extended/effective when the weapon is in its two-handed (stock extended) configuration.

http://www.bears-pit.com/board/gallery/80/full/284.jpg
The above weapon has additional bonuses from its adjustable/precision stock. These bonuses completely disappear when the stock is collapsed.

[Updated on: Thu, 15 January 2015 02:00]

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