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New feature: individual backgrounds[message #324677] Wed, 04 September 2013 00:15 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Backgrounds

In order to flesh out your characters more, you can now define their background. A background might be a previous profession the individual had before becoming a mercenary. Perhaps he was in law enforcement, or an arms dealer? A priest, or a hitman? Or even a member of a notable army formation... It can also expand an existing bio to your wishes, or form an backstory for your IMP. Background is a small piece of information that is displayed in the laptop, and it can give small boni/mali to various stats. Yes, I already released a preversion of this in http://www.bears-pit.com/board/ubbthreads.php/topics/321683/Features.html#Post321683, but nobody seems to play that :bawling: , and this time it is much more customizable and extensive.

http://i43.tinypic.com/hvpb4l.png
This feature has to be selected on gamestart, and cannot be changed in an ongoing campaign. It has replaced the setting for Overheating weapons, which is now an ini option.

http://i42.tinypic.com/qq8f40.png
During the IMP generation process, this screen will show after selecting the traits. You can select one background from all viable ones. Some will be omitted due to your previous personality, disability and trait choices (for example, loners won't get access to backgrounds lowering leadership, nonswimmers cannot select backgrounds that speed up swimming, and marksman won't get access to backgrounds that lower marksmanship).

http://i42.tinypic.com/10p4sw7.png
The bio says Raven was in SWAT, so now she is. She gets boni to AP combat and on the first turn of an attack. As a police officer, she is effective at interrogating/guarding prisoners. Even though she is a klutz concerning explosives, she has a very high success rate with door breaching charges, as SWAT people do that kind of stuff, I presume.

http://i43.tinypic.com/fdzm2x.png
Lets have a bachelor party,
with chicks,
and booze,
and guns,
and firetrucks!

http://i40.tinypic.com/ve3uvk.png
Backgrounds can also be negative. This merc will frequently take items from the sector an put them into her inventory... and also frequently use any drugs she can find. :yikes: You better have an eye on her.

Backgrounds are defined in Tabledata/Backgrounds.xml. They are defined like this:
Toggle Spoiler

You are free to design your own backgrounds as you wish, there is room for 100 (can easily be increased if demand exists). The above tags should give you quite a few possible combinations :viking:. You can add them to existing mercs by adding number of background to their Profile in TableData/MercProfiles.xml. I already added backgrounds to most mercs when I had an idea what it could be (see second post). Note that in order to change the profile a merc uses, you need to start a new game. You can, however, change what it does all the time.

As I foresee considerable conflict potential when filling in the stats of real-life military units (the special unit from my country is vastly superior to the special unit from your country! It's a known fact, says the Internet! :swordfight: ), I will not fill out those. Apart from those that are explicitly mentioned in the bios.

Note that this is not intended to be some sort of alternative trait system. The boni are mostly small and/or only apply at certain times. Sure, you can use this to beef up your mercs... but then, you can always cheat, no need to do it with this. This is intended for more RPGing.

This is in the trunk as of r6353 and GameDir r1748. A GameDir of at least this revision is required from no on, as the game will want to read the xml.

This does not break savegame compatibility. However, if you want to use this feature, you need to start a new game.

Edit: a few min/max values have been adjsuted in r6665 & GameDir r1886.

[Updated on: Fri, 29 November 2013 20:47] by Moderator

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