Home » FULL CONTROL GAMES » #JAFDEV » Community Wishlist for JA:F
Re: Community Wishlist for JA:F[message #325238] Mon, 16 September 2013 21:18 Go to previous messageGo to previous message
derek is currently offline derek

 
Messages:143
Registered:April 2010
No, I prefer having it like original jagged Alliance 2 has it - no mark of any kind. U only have circle that can "contract" by right mouse clicking and become yellow at the and, but this doesn't show any cth chance only how accurate/precise U are trying to hit enemy (by spending more APs)- it's just that U aim better. There is no indicator that will show that your attack has 80% chance on hitting the target. U have that in, let's say, Fallout or in JA2 mods but not in original game. And THAT is what I prefer (and what I meant).



I know he didn't meant that.
And U had it wrong what i meant... sorry for not being clear.
I meant that,drown by his statement "Because an exeptionally skilled operator may still hit its target way beyond nominally effective range, whilst a bloody amateur may struggle to hit a rather close target even with the best gun.", Fox will have harder time hitting the target at range of 50m with Glock 17 then Len would. As we all know, Fox has harder time hitting enemies then Len because of her lower skill but I'm not certain that her skills affect guns effective range (maybe I'm wrong but as far I know JA2 combat mechanics don't take that into consideration).

So... U have Glock 17 with "base effective range" of 50m and "base damage" of 20, but these stats can vary from merc to merc and other factors (like attachments and crit hit...). Thus Len has an advantage over Fox because he is more skilled and thus has easier time hitting the target at bigger range (with the same weapon) and has more chance to deal more damage or to make critical hit because he is more skilled ergo more accurate and knows how to "operate" that weapon better.
Furthermore, since I said that "effective range" for Fox is 35m, this means that for every meter beyond this 35m Len has an advantage over her in terms of hitting the target.
Of course dmg is another topic - it depends on bullet type, armor, if the target is moving, stance (and movement) of the shooter, bullet trajectory, merc accuracy and skill also... and so on. Many factors. And, of course, dice roll for critical ('cause every hit should have some crit chance if U ask me).

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