Home » MODDING HQ 1.13 » v1.13 Bug Reports » 6670 Canteens Disappearing; I think they might be 'merging'
6670 Canteens Disappearing; I think they might be 'merging'[message #330652] Mon, 17 February 2014 05:36 Go to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
I think they are merging, either when I tell my inventory to merge or when I close it and then reopen.

Is this a known issues?

If not, I'll setup a bugzilla account and try to setup a test game with a before and after save to post.

I've noticed it happen twice; well definitely once, maybe twice. I cannot say for certain yet what seems to be causing it, but I'm 99% sure I've had canteens disappear from the sector Inventory, despite having both militia and Mercs in sector at all times.

The first time, I had four or five mercs I dropped off at Chitzena for a while after liberating it. They all had a canteen. I sent a separate squad back towards San Mona, and they did not have canteens IIRC--I had an order for more in to BR's and that was one of the tasks of the group that went to San Mona then Drassen Airport.

The next thing I know (several days later in game time, during which I pretty much ignored the Chitzena group) one of my mercs at Chitzena dies, from dehydration I think. That was when I realized they didn't all have canteens and that I seem to have fewer than I had before.

However, I was not entirely clear what had happened as first time with the new eat and drink system; so i shrugged it off.

Most recently: Drassen mine, had 15 mercs congregate there to train and sort out gear (had just received a couple BR shipments). Used the Shift-E and took away all their gear so I could better divvy it up. I am 100% positive I had 15 canteens (one for each merc). In fact, I think I had three to four extras. I fiddled with gear a bit, and I may have used the merge button. Saved to go shovel snow. When I came back to restart this evening, that is when I noticed that, there were only about 5.5 canteens left in all the gear in Drassen Mine.

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Sergeant
Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330654] Mon, 17 February 2014 08:15 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
noticed the merging, too

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Sergeant Major
Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330655] Mon, 17 February 2014 13:29 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Canteens are mergeable items, thus when we merge all mergeable items, canteens get merged as well.
The easiest way to stop that is to remove the entry in Merges.xml that makes them mergeable.
Having canteens unable to be merged depending on food system setting is possible, but confusing, so I'd rather not.

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Captain

Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330663] Tue, 18 February 2014 07:26 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
That is kind of weird, cause when you try to merge them manually they won't. At least I think.

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Sergeant
Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330679] Tue, 18 February 2014 17:11 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Is it possible to change the 'refill value' of food items?

ADDIT: just to clarify, what I mean by this is to increase how much each food item 'fills up' a toon.

Right now, it seems to me that many of the food items are a bit low on how much caloric value they have. Maybe my intuition is wrong, but . . .

If I have a crew of say 12 mercs, I can easily buy out all of one Herve twin's food items, and still not have all my mercs to 125% fullness, even when they start out at an average of about 95% each. It just seems like, 2 french fries, half a pizza, two hamburgers, two crepes, and half a loaf of bread should be about enough to engorge any single merc to the 125% max, no?

[Updated on: Tue, 18 February 2014 22:51] by Moderator

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Sergeant
Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330708] Wed, 19 February 2014 13:28 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The nutritional value of food is defined in Food.xml.

Note that the gain of a food item depends on a merc's hunger situation - the higher a merc's food level, the lower the additional gain. This was necessary, as you'd otherwise need tons of food to bring back a starving merc. It also makes intentional overfeeding harder. The xml values are the gain for 100%.

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Captain

Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330732] Thu, 20 February 2014 17:41 Go to previous messageGo to next message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Okee dokee. The part about "otherwise need tons of food to bring back a starving merc" I cannot really comment on, because I do not know the way the maths are calculated. However . . .

This "the higher a merc's food level, the lower the additional gain" is exactly opposite how hunger and satiation work in real life. If you've had a big meal, but feel you are not quite stuffed, you don't feel able to force in more and more as you go do you?

Also "makes intentional overfeeding harder" I'm not sure why you would necessarily want to do that?

I love these sorts of "realism" elements in games, but just to be completely honest, I find the way the system works right now just slightly tedious, annoying and breaching my suspension of disbelief. Hate to sound like a whiner, cause all of this stuff you have added to the game is just plain amazing and wonderful. But if I'm not the only one, maybe it is worth considering a few slight adjustments?

Just some ideas:

1. MREs, EPAs, Spam and the like should pretty much NEVER spoil. I see some of my MREs are starting to spoil already after less than a week. That just seems wrong.

2. If at all possible canteens should be mergeable, but not completely mergeable; meaning they can only go down to 0% full, not be merged into another instance of the item.

3. Getting to 125% food full shouldn't be so difficult. I kept track of what it took a few of my mercs to get completely full recently

Tasha (female)
Starting Thirst/Hunger: 125 / 106
Consumed 4 helpings of French toast and a whole bottle(s) (one unit) of milk
Ending 130 / 111

Weasel (female)
Start 125 / 101
Consumed 1 Fr Tst; 1 Pizza (whole thing); 1 Steak; 1 milk; 1 Veg juice
Ending 135 / 109

Bomb (male)
Start 125 / 110
Consumed 1 Fr Fries; 1 milk; 1 Pizza; 2 Fr Tst; 1 Steak
Ending 134 / 119

Tank (male)
Start 125 / 106
Consumed 1 Fr Fries; 1 Hamburger; 1 Fr Tst; 1 Omelet; 1 Oatmeal; 1 Pasta; 1 Milk; 1 Hotdog
Ending 130 / 119

Just to say, I don't think those are very realistic outcomes. Given that overfeeding is exactly
what a player is likely to try to do if he is about to send his mercs out on an expedition, I don't understand the rationale to make it 'extra' difficult to accomplish that and in a way that defies reality?

You've already got to (a) have the money; (b) acquire the food; (c) manually 'eat' it in the tactical screen; and (d) in a general sense, plan your ongoing strategic operations with the considerations of food cost, availability and longevity of food / drink in mind. All of that seems to me to very adequately represent the realities of supply, and making it extra hard to have your mercs stuff themselves to completely full seems unnecessary. Perhaps some penalty to movement or agility from being overstuffed instead?

4. Another under the Ctrl+'.' dialogue called "Chinese Water Torture." If you are in a sector where canteens can be filled, every merc who has a canteen fills and refills up to 125% thirst satiation.

5. Another button under the Ctrl+'.' dialogue called "But Mr. Creosote; It is Wafer Thin . . ." Every merc who has food eats until they get to 125% hunger satiation.

[Updated on: Thu, 20 February 2014 17:45] by Moderator

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Sergeant
Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330743] Thu, 20 February 2014 21:26 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
1. EPA etc. does not spoil in stock 1.13. Take a look at Food.xml, food with 0 does not spoil.

2. An item cannot have a status of 0%.

Also, think of the food and water percentages as a measurement of time until the merc is, well, empty. If you stuff a week's worth of food into yourself, it'll be less useful to you over the week than consuming it over the week, when you are hungry. This represented by food giving you less points the more satiated you already are.

100% represents the optimal value. Too high and especially too low levels result in various penalties. There is no reason at all to overstuff. Think about it: if your squad goes on patrol for 2 days, would you A) eat the food for the to-day trip at once or
B) break it up over the two days and eat whenever you are hungry?
Just put some food into your mercs inventory, and they will eat whenever they are hungry.

Also, I still can't grasp why people want to use this feature, but then want 'one click solves all' buttons, or want mercs to take care of the food themselves. If people don't want to be bothered by this, why turn it on in the first place? :headscratch:

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Captain

Re: 6670 Canteens Disappearing; I think they might be 'merging'[message #330766] Fri, 21 February 2014 17:35 Go to previous message
Anthropoid is currently offline Anthropoid

 
Messages:145
Registered:February 2014
Okay. All good reasons against my ideas. I'll try to play it with the "100% is optimal" idea more in mind Wink

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Sergeant
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