|
Re: The non-existant A.I.M.[message #332420]
|
Sun, 11 May 2014 13:17 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
|
|
Shanga |
![](http://thepit.ja-galaxy-forum.com/images/custom_avatars/2.png) ![](/images/ranks/captain.png) |
Messages:3480
Registered:January 2000 Location: Danubia |
|
|
First off, we got to consider the story:
http://jaggedalliance.wikia.com/wiki/Association_of_International_Mercenaries
Quote:In a subterranean Montreal bunker in 1991, three men, known only by their aliases Colonel Mohanned, Commander Spice, and The White Asian, found themselves in the heat of an armed struggle without access to enough manpower to end the hostilities. With great effort, they secured financing and located the people they needed to put an end to the conflict.
The underground channels they developed became known as the Association of International Mercenaries. Vowing that others seeking justice should have access to professional soldiers, their assembled team of men and women became the original members of A.I.M. Commanders engaged in small scale, private conflicts adopted the organization as a prime resource for labor.
So these 3 should be present or the story should lead to them being together. Plus Howard "Carp" Melfield, Dr. Bernie Gloveless and Reverend Clyde Potter. Imho the player should start off with a small group and "discover" the rest of the future AIM scattered around the island (not all of them, but enough for next step). And those who they don't discover should be called in through their friends. Like every merc you find on the island should give you the phone number of at least 1-2 friends. So instead of a webpage you could end up with a phone book with contacts.
[Updated on: Sun, 11 May 2014 13:24] by Moderator Report message to a moderator
|
|
|
|
|
|