Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » Something to do for people with no discernible skills
Something to do for people with no discernible skills[message #332904]
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Tue, 20 May 2014 20:19
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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We quite often have members who say they'd really like to contribute, but cannot map/mod/code. Fear not, for there i still something to do for you! :thinkerg:
You can either help translating the game, or you could help fill in enemy profiles.
In short, we can define profiles for admins, regulars, elites and green/regular/elite miltia. Profiles are located in Data-1.13/TableData/Profiles/ and consist of an xml each. Each profile consists of <PROFILES>
<PROFILE>
<uiIndex>0</uiIndex>
<szName>This template should never show up ingame...</szName>
<uiBodyType>0</uiBodyType>
<uiHair>0</uiHair>
<uiSkin>0</uiSkin>
<uiTrait1>0</uiTrait1>
<uiTrait2>0</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
<PROFILE>
<uiIndex>1</uiIndex>
<szName>Thomas</szName>
<uiBodyType>3</uiBodyType>
<uiHair>1</uiHair>
<uiSkin>1</uiSkin>
<uiTrait1>7</uiTrait1>
<uiTrait2>7</uiTrait2>
<uiTrait3>0</uiTrait3>
</PROFILE>
... Tags can have these values:
uiIndex number of profile, 0 is a template
szName name of soldier
uiBodyType body type:
1: REGMALE
2: BIGMALE
3: STOCKYMALE
4: REGFEMALE
uiHair hair colour:
1: WHITEHEAD
2: BLACKHEAD
3: BROWNHEAD
4: BLONDHEAD
5: REDHEAD
uiSkin skin colour:
1: PINKSKIN
2: TANSKIN
3: DARKSKIN
4: BLACKSKIN
uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
// MAJOR TRAITS
AUTO_WEAPONS_NT, // 1
HEAVY_WEAPONS_NT, // 2
SNIPER_NT, // 3
RANGER_NT, // 4
GUNSLINGER_NT, // 5
MARTIAL_ARTS_NT, // 6
SQUADLEADER_NT, // 7
TECHNICIAN_NT, // 8
DOCTOR_NT, // 9
// MINOR TRAITS
AMBIDEXTROUS_NT, // 10
MELEE_NT, // 11
THROWING_NT, // 12
NIGHT_OPS_NT, // 13
STEALTHY_NT, // 14
ATHLETICS_NT, // 15
BODYBUILDING_NT, // 16
DEMOLITIONS_NT, // 17
TEACHING_NT, // 18
SCOUTING_NT, // 19
COVERT_NT, // 20 // major trait, here for coding reasons
RADIO_OPERATOR_NT, //21
SNITCH_NT, //22
-->
So all you have to do is to come up with a name, a very broad body description, and a few traits (admins/gree militia should get max one, regular troops/militia 2 traits max mostly). If the body/trait values are not filled out, the game will fill them randomly.
There are a few profiles already in (from the JA:F backer campaign) but what I had in mind is to get a bigger "library" of profiles, so that it isn't always the same names repeating themself (and possibly feels realistic). Please stick to reasonable names though, "IamDestroyerLordKrYPtix" or "reziarfg" are rather silly :geek:
In case you do that, post the xmls here or send them to me or other code contributors.
And no, giving the Doctor trait to militia does not make them medics. :judge:
[Updated on: Wed, 16 March 2016 12:56] Report message to a moderator
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