Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #333618] Wed, 11 June 2014 00:13 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
One shouldn't be able to steal handcuffs back, no, that's a bug Smile

It would be possible to have prisoners scream... but that would play nonsense with the AI. Specifically, militia would seek that noise and hang around the prisoner, which is a bit weird.

Applying tape to stop the prisoners is possible... threatening them to shut up is, while doable, more work. The problem is that we have to be able to indicate to the game that we want to interact with the prisoner in a way. So either we use the skill menu (which doesn't really fit and would be very unintuitive) or use a new, 'threaten-exclusive' item, for which we then need cursors, callbacks etc... This is actually nontrivial. It's the same reason we require a knife to interact with a corpse - it is rather complicated to tell the game we want to interact with something.

Carrying around living people is out of the question. Carrying corpses is only possible because a corpse contains so few information that I can condense it justifiably into an object. Doing the same with people would be unacceptable. To do it proper we would also need animations and a way to have one animation be used for two people simultaneously, which the game currently can't do (this is one of the problems that stops us from having static MGs).

All good ideas, but I currently lack the time Wink

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