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Re: New Feature: Dynamic opinions[message #333920] Sat, 28 June 2014 13:43 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Update: r7297 and GameDir r2058 introduce Dynamic dialogue, which is tied to this feature. It also introduces some new events:
; sometimes another mercs can interject in an ongoing argument. If it is an IMP, the player can choose what to say
; There is a chance that parties in the argument alter their opinion towards the 'interjector' depending on the statement

; someone argued against/for us
OPINIONEVENT_AGAINST_US                       = -2
OPINIONEVENT_FOR_US                           =  2

; someone argued against/for the othe side of the argument
OPINIONEVENT_AGAINST_ENEMY                    =  1
OPINIONEVENT_FOR_ENEMY                        = -1

; someone attempted to solve the argument by taking a reasonable stance, and we like/dislike that
OPINIONEVENT_SOLVECONFLICT_REASON_GOOD        =  2
OPINIONEVENT_SOLVECONFLICT_REASON_BAD         = -2

; someone attempted to solve the argument by taking an aggressive stance, and we like/dislike that
OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_GOOD    =  3
OPINIONEVENT_SOLVECONFLICT_AGGRESSIVE_BAD     = -3
These events can happen as a result of the dialogue.

Also, events that happened more than 4 days ago are no longer forgotten. Those events are no added to 'longterm opinion memory'. The total sum of dynamic opinions of a day, divided by 5, is added before that day's events are deleted. This simulates that memory fades, but you still somewhat remember things. It is listed as Past Grievances on the MeLoDY website.

Also, the new ini option DYNAMIC_OPINIONS_SHOWCHANGE controls whether you will get a small message in your log whenever an opinion event happens. The colour indicates whether opinion was raised (green) or lowered (red).

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