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Re: Expanded Feature: Fortifications revisited[message #335615] Sun, 07 September 2014 17:54 Go to previous messageGo to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Grim
One of many applications: Now we can have a full crafting system.
With TableData/Items/StructureDeconstruct.xml, we can gather the ressources from the environment.
With transforms and merges, we can shape/refine them into different materials.
With TableData/Items/StructureConstruct.xml, we can make some of the items placeble on the terrain.

EDIT: It could be interesting that the deconstructed tile be replaced by something (or nothing, as it is now), defined by xml (StructureDeconstruct.xml).
For example, a deconstructed tree with an axe becomes a log, or a mined rock with a pick stays a rock (the same or a smaller/different one, without the "ore"?)
Mining rocks for ore? What's next, running a magically enchanted automining system on tofu?

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