Home » FULL CONTROL GAMES » JA: Flashback (Solutions. Tips. Spoilers!) » Why is it so silent here?
Why is it so silent here?[message #337961]
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Mon, 24 November 2014 21:13
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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Hey guys, why so little action here in the JA:F forum?
You know, FC is releasing content and bugfixing patches continously and each one adds crucial features missing in the initial release.
Right now with version 1.06 we have a LOT more lootable containers and a working shop interface, so buying and selling is now much more comfortable and sensible.
Also different ammo types have been added and shotguns now work as intended (they have pellet spread).
Is anybody here still playtesting or are you all just waiting for the final patch before daring to play?
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First Sergeant
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Re: Why is it so silent here?[message #338038]
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Sat, 29 November 2014 14:55
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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Not true, Decado. The game was bashed viciously because that's Steam for you. They don't fucking care about reasons or reason, they want AAA quality for indie dollar and they want it NOW. Because everything in their life costs $1 and is made out of solid gold.
The biggest mistake FC did was start a project for a kit-game on KS, with a crowd that pretty much understood and communicated well with them, then move the whole show to Steam EA where everyone talks but nobody listens. Of course nobody bought their explanation of what budget was, what JAF was meant to be from start and what it wasn't.
It was purely a kamikaze dive which failed miserably.
But the game itself, half-baked to the general public as it appears, has some precious core elements that basically is what you'd want if you were thinking of porting JA universe to a modern engine like Unity.
My perspective on the whole thing is not that I have backed FC to make a new JA game. I see the whole KS as the community hiring them to port JA elements to Unity. As many as they could. And they did port A LOT OF THE CORE: turn-based fights, weapons and CTH, cover, mercs, external JSON files, etc. So from my perspective, speaking from the standpoint of Bear's Pit as a community of modders, I am satisfied with what they did. Of course, there are still grey areas and stuff to be added, but lets say a solid 2/3 of the hardest part of the conversion is done.
It took them 1 year to do it. To most of people the costs were below $100. Considering the two years we spent trying to make Stable Modding Platform (and failed), I say a 2/3 Unity port is a awesome thing to have. Furthermore, FC are a great bunch of guys, on personal level, so they will both continue to work for 3/3 and - most important - financially reward anyone who helps them achieve this goal.
For Bear's Pit, that's a homerun.
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Re: Why is it so silent here?[message #338201]
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Thu, 11 December 2014 08:52
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DaethWalker |
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Messages:98
Registered:September 2003 Location: Rocky Point, NC |
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Well, the reason I've been silent was I've been playing the game and having a great time with it too.
Is it perfect? No.
But, considering I never thought it would hit it's kickstarter goal (I didn't pledge) and even once it did, I never thought they'd come close to hitting their release date. I bought it the day it went gold on steam. I'd been itching to pull the trigger, but waited. I wanted a finished product.
Is it perfect? No.
But, in my humble opinion it's the best damned turned-based, tactical-squad combat game that I've played since I've played Jagged Alliance.
Oh, and by-the-fucking-way it's Jagged Alliance!
PS: MY apologies in advance, since we live in this strange new world, where your rants may come back to bite you in the ass.
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Corporal 1st Class
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Re: Why is it so silent here?[message #338778 is a reply to message #338690]
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Tue, 06 January 2015 19:52
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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yakapo wrote on Fri, 02 January 2015 22:56Right now, money is a little tight, so I'll probably pick it up when it's cheap. ...by cheap I mean $6-$8. By that time I assume the majority of the quirks will be worked out.
Yeah, that may take a while though. Also, with such a bargain you will not exactly help the devs a lot with staying in the business and collecting funds to improve the game or work on a proper successor.
And don't forget, this sommunity needs Full Control support if we are going to make the paid modding content plan of Shanga work somehow.
But tbh, seeing how the game turned out, I'd probably only be willing to pay no more than 20 bucks for it myself as it is now. I think 15 - 20 Euro is a fair price for the delivered quality and content.
And honestly, nobody should ever pay more than 20 bucks for a videogame EVER.
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First Sergeant
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Re: Why is it so silent here?[message #338789 is a reply to message #338779]
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Wed, 07 January 2015 06:10
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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Shadow21 wrote on Tue, 06 January 2015 19:56Mauser wrote on Tue, 06 January 2015 18:52And honestly, nobody should ever pay more than 20 bucks for a videogame EVER.
oops i payed like 100€ for JAF. Cant say that it was a good investment though
Yeah, hindsight is a bitch, right? Although to be fair, that money was more of an advance business investment, which crowd funding just is. We didn't as much buy the game with that money, as much as funding its development, with the finished game being more of a byproduct. And at least we DID get our promised product, even if it wasn't quite up to our expectations. But we always knew the risks from the very start and we knew how limited the crowdfunded funds were for a quality title.
But all that is water down the river and personally, i regret nothing. It was my first and only crowdfunding experience so far and it went okay. Moving on!
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First Sergeant
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Re: Why is it so silent here?[message #338791 is a reply to message #338789]
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Wed, 07 January 2015 10:59
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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The fact that you considered investing more than $25 is commendable. But what you paid for above that was actually beta access and the t-shirt and the rest of the goodies. If those perks were worth the extra cash, it's only up to you to judge, but that's what you paid for the extra $75. And, of course, to help the game being made (I am pretty sure you had enough Tshirts at home).
Problem was though this game didn't sell to the masses like W2, for example, who racked 37k backers for the $15 tier and 9k backers for $30 tier. JA:F raised about 100k from the "mass sales", while W2 raised 800k. That's where the funding failed. Because BIA, because small community, because low dev profile, because badly made KS campaign, because lack of demo, because every reason in this world. That's the harsh truth everyone needs to consider when judging what they got. It was clear the day the KS ended (even before) that this game will never compare to W2 and likes. And this is why FC deserves a lot more slack than they get - despite the piss poor budget the community provided, they actually managed to produce a decent little game. At least in the same amount as they deserve being slapped around for not listening to all the testers who told them NOT TO RELEASE in October.
To those who say "I don't care about budget, I paid for a full game", I recommend to contact someone in gaming dev industry, show them the wishlists for JAF and ask them if they would make you that game for $350k... see what they answer. It's about time everyone chills down a bit and thinks hard about what can be done with this game. I for one think it's worth saving and developing into something great. If a few positive reviews on Steam will make FC feel better and keep the communication lines open, give them the g'damned reviews. We're past the point of the "I told you so", we're very close to the "to be or not to be" point...
[Updated on: Wed, 07 January 2015 18:25] Report message to a moderator
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