Home » FULL CONTROL GAMES » #JAFDEV » URGENT - Need a compilation of core modding tools/guides/functions (We need to get organized when it comes to modding)
light45.png  URGENT - Need a compilation of core modding tools/guides/functions [message #338800] Wed, 07 January 2015 18:53 Go to previous message
Shanga is currently offline Shanga

 
Messages:3479
Registered:January 2000
Location: Danubia
I've been talking to FC about modding and now that v1.1.2 is a pretty stable version of the game I think we need to have a list for them with the core modding needs. Let's compile it here, please. I'll start:

1. We need a way to import into JAF map editor the default maps in order to modify them (either an import tool or a pack of maps in Unity format)
2. We need the default quests in ChatMapper format or, again, a way to import and modify them.
3. We need an updated guide of all Lua functions
4. We need more externalized JSON factors or a way to plug into the core functions that control factions, combat, stealth, skill progress, item wear, etc
5. We need a time frame for re-externalization of the sound files
6. A way to alter and tweak the AI scripts would also be greatly appreciated
7. A solution to import new 3d models in the game (without Unity Pro would be awesome, but even a solution that requires Unity Pro will do)
8. We need a guide on reusing present 3d models by duplicating them with new IDs (like they FC with Barrett, same 3d model + different UI picture = new weapon)
8a. A way to add clothing as equipment models for quest/RPG purposes (disguise)
9. A way to further tweak difficulty settings by switching to alternative enemy inventory and skill settings (including allowing grenades for AI).
10. A detailed mapping guide, especially on making the new types of underground sectors.
11. A way to edit and mix the effects attachments have in order to allow adding new types
12. A way to edit and mix the bullet effects in order to add new ammo types
13. A "stealth hit" critical defined in JSON (defined as first strike damage on a target that hasn't spotted your merc, be it 1st bullet or 1st melee hit, but with separate factors for each maybe)
14. Addressing the issue of close source code that keeps off most of the coding talent by offering limited access to certain parts of it to select programmers?

.. carry on

[Updated on: Sat, 10 January 2015 21:02]

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