Home » MODDING HQ 1.13 » v1.13 Coding Talk » New Stealth Mechanics
Re: New Stealth Mechanics[message #340026 is a reply to message #340025]
|
Wed, 11 March 2015 22:13
|
|
Deleted. |
|
Messages:2657
Registered:December 2012 Location: Russian Federation |
|
|
BTW COVER_SYSTEM_MOVEMENT_EFFECTIVENESS description in ja2_options.ini is not 100% correct - if set to 100%, only bTilesMoved is used as % of cover penalty, so 'Running around crazy' is usually no more than 20 tiles which translates to 40 tiles because of running, so COVER_SYSTEM_MOVEMENT_EFFECTIVENESS=100% gives no more than 40% for average 'crazy running' soldier.
And with default value of 20% it's only 8% of cover penalty.
Hope this may be useful for players/modders trying to balance cover system.
Maybe there should be some cover/stealth indicator like in some games. Very hepful for sneaking approach.
Left this community.Report message to a moderator
|
|
|
|
Goto Forum:
Current Time: Fri Jan 10 10:18:06 GMT+2 2025
Total time taken to generate the page: 0.01037 seconds
|