Home » MODDING HQ 1.13 » v1.13 Bug Reports » Exploit: Aggressive AI will not re-take 90% Captured Towns (Minor code fix/request)
Exploit: Aggressive AI will not re-take 90% Captured Towns[message #340240] Fri, 27 March 2015 08:12 Go to previous message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:84
Registered:September 2001
My apologies if this should be posted in another section, but this fits more into an exploit category than a direct bug; however, I'm sure a minor code alteration/XML'd option might bypass this.


Essentially, if a player captures a town but does not take the last town sector (or sectors) this enables them to occupy the most strategically important locations of that town (airport, mine, hospital, etc.) without the game evaluating an aggressive action to retake that sector or town sectors.


I recommend an XML'd option (AGGRESSIVE_AI_RETAKE_PARTIAL) which would bypass any conditions that require a town to be occupied fully/requirement to have the Deidrianna cutscene event triggered before it evaluates and assigns a counter attack (using the full aggressive AI counterattack options if enabled).



Sectors outside of town sectors (such as SAM sites or Tixa) are how every sector should function with this flag enabled.




http://i.imgur.com/jZS0x0W.jpg


[Updated on: Fri, 27 March 2015 08:16]

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