Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Deleted feature: poison system
Deleted feature: poison system[message #341074] Wed, 20 May 2015 23:52 Go to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The poison system, introduced years ago for zombies and food, has been removed as of r7870 & GameDir r2245.

It was not a standalone feature, but it was used in several others:

  • The food system used it to simulate diseases from bad food. This is now handled much, much better via diseases.
  • Zombies caused poison damage to simulate infections with all kinds of nasty diseases. This too is handled better by diseases.
  • Zombies also slowly regenerated life over time via poison absorption mechanic. This has been removed completely, because I say so.
  • Life regeneration via poison absorption mechanic was accessible to mercs if they followed the chaos path of Nurgle in my WH40K mod. As I am unlikely to merge the current trunk into that old branch, this is not an issue. Many once-unique features from that mod have been merged and improved into the trunk already. At this point it would be easier to code the rest of the WH40K stuff into a fresh branch, and simply give Nurgle champions a +1 HP every couple of turns or so.
I see no benefit in keeping that outdated feature, JA2 is already enough of a code cemetery. So it has been removed. This includes TableData tags and ini options.

The following tags were removed:
  • <resistance_poison> from Backgrounds.xml
  • <PoisonPercentage> from AmmoTypes.xml
  • <PoisonPercentage> from Items.xml, as well as the Antidote

Ini:
  • Everything under [Tactical Poison Settings] and FOOD_MAX_POISONING

[Updated on: Fri, 22 May 2015 00:40]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Deleted feature: poison system[message #341075 is a reply to message #341074] Thu, 21 May 2015 01:19 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Does that include neurotoxin ammo?

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Lieutenant

Re: Deleted feature: poison system[message #341080 is a reply to message #341075] Thu, 21 May 2015 09:42 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
smeagol wrote on Thu, 21 May 2015 00:19
Does that include neurotoxin ammo?

The tranquilizer stuff is still there.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Deleted feature: poison system[message #341092 is a reply to message #341080] Fri, 22 May 2015 00:41 Go to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As silversurfer said, neurotoxin is not related to the poison feature and is still active. I've updated the first post in which tags and options were removed.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

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