Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: militia volunteer pool
Re: New Feature: militia volunteer pool[message #341279 is a reply to message #340949] Sun, 31 May 2015 18:18 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
As of r7880 & GameDir r2246, there are 2 new functions in Scripts/strategicmap.lua:
  • HandleSectorLiberation(...) is called whenever we liberate a sector, if fFirstTime is true, then this is the first time
  • RecruitRPCAdditionalHandling(...) is called whenever we recruit a RPC
For now, this is used to give us extra volunteers if we liberate Tixa and Alma prison, or recruit Miguel, as this would be the point all remaining rebels join us. It would be cool if the 2 armed rebels in Omerta basement would join as full militia, but there are some issues with that (like the fact that militia are essentially forbidden undergound).



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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