Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #341290 is a reply to message #341166] Mon, 01 June 2015 15:45 Go to previous messageGo to previous message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Just took 3 guys as prisoners and sent them to an adjacent sector with a Farm prison (basically a new facility which allows to interrogate people outside of a town sector). Problem is, the prisoners start a riot immediately (and also vanish from the map entirely it seems).

Had no mercs in the prison sector, but the grace period for prisoners to start a riot seems to low, I don't even have a chance to travel to the sector (and the enemies basically are instantaneously teleported there). In the early game you can't afford to keep mercs back to guard empty sectors and awaiting PoWs there... I'd really see a slightly increased grace period for prisons (6 h would be good, before prisoners could even start a riot). That should usually give enough time to simulate the prisoners arriving there at the same time as mercs.

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