Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » New drug system 2: Electric Boogaloo
Re: New drug system 2: Electric Boogaloo[message #341455 is a reply to message #341446] Thu, 18 June 2015 13:13 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I'm really, really not a fan of random effects. One would then have to define what can be randomised and how much, which results in double the amount of tags. Urgs.
I guess one could also add the stat-change effects again (not included in above list).



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Idea: Outside Organizations
Next Topic: Game translators needed for Stable Release!
Goto Forum:
  


Current Time: Mon Dec 02 19:43:06 GMT+2 2024

Total time taken to generate the page: 0.01052 seconds