Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Expanded Feature: Fortifications revisited
Re: Expanded Feature: Fortifications revisited[message #341865 is a reply to message #340824] Sun, 26 July 2015 12:47 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Fix in r7938: constructing/deconstructing a fortification only worked if the tileset was part of the additional tileset, not if it was a part of GENERIC 1.

The fact that nobody spotted this for almost an entire year makes me wonder whether anybody has even tried this out, tbh speechless

[Updated on: Sun, 26 July 2015 12:47]




I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New feature: a private military company offers its services
Next Topic: New Feature: Tactical recruitment
Goto Forum:
  


Current Time: Sat Nov 30 02:31:10 GMT+2 2024

Total time taken to generate the page: 0.01681 seconds