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Re: BUGZILLA report all bugs here![message #341665 is a reply to message #341664] Fri, 10 July 2015 09:19 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
Ah, yes. The gunslinger doesn't get another gun. The ambidextrous merc gets it. Sorry for the confusion. Gunslinger gets a laser pointer or something.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: BUGZILLA report all bugs here![message #341707 is a reply to message #166487] Sun, 12 July 2015 14:16 Go to previous messageGo to next message
navaroe is currently offline navaroe

 
Messages:78
Registered:August 2012
Another post, anoter problem. This saved game here for build 7898 is about to encounter assertion failure, when mercs enter sector A6. It doesn't matter whether you choose to call militia or not. When you choose to enter sector to have a battle, problem occurs. There seems to be problem with entry points for those few mercs Oo.

Assetion that failed:
http://img21.imagevenue.com/loc226/th_685394373_assertionFailureOnEnteringSector_122_226lo.jpg

Saved game and ini:
http://ulozto.net/xzkG9vfV/assertiofailureonenteringa6-zip

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Corporal
Re: BUGZILLA report all bugs here![message #341826 is a reply to message #341707] Tue, 21 July 2015 10:52 Go to previous messageGo to next message
tim110011 is currently offline tim110011

 
Messages:12
Registered:August 2012
Useing 113 and Chinese GameData, differ directory names is causing problem in case-sensitive Linux system.
here are some differ names i found:
Mercedt MercEdt
NpcData NPCData

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Private
Re: BUGZILLA report all bugs here![message #341861 is a reply to message #341707] Sat, 25 July 2015 14:42 Go to previous messageGo to next message
navaroe is currently offline navaroe

 
Messages:78
Registered:August 2012
navaroe wrote on Sun, 12 July 2015 13:16
Another post, anoter problem. This saved game here for build 7898 is about to encounter assertion failure, when mercs enter sector A6. It doesn't matter whether you choose to call militia or not. When you choose to enter sector to have a battle, problem occurs. There seems to be problem with entry points for those few mercs Oo.



I have noticed in SVN comment to revision 7903 states what looks like fix to this bug - "Fix: possible crash if entering a sector with more enemies present than map placements" (thanks to Flugente).
There is one more similar bug around, I guess:

This assertion failure happens when I enter K13 sector, where currently 64 enemies march towards Alma.

http://img220.imagevenue.com/loc733/th_823153955_assertionFailureOnEnteringK14_122_733lo.jpg

Saved game for build 7917 and ja2_options.ini:
http://ulozto.net/xm9N8LZa/assertionfailureonenteringk14-zip


Edit: Same thing happens later in J13. These country sector's really aren't for big battles, are they?


More edit: This thing appears all over the place. Do I guess correctly, that this problem wouldn't occur with MAX_NUMBER_ENEMIES_IN_TACTICAL set to default 32? I have 40 now. In that case comment to this property in ja2_options.ini should state something about this, as this is really annoying and cannot be reset during game. not sure

[Updated on: Thu, 30 July 2015 23:01]

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Re: BUGZILLA report all bugs here![message #341889 is a reply to message #166487] Wed, 29 July 2015 04:07 Go to previous messageGo to next message
Franimus is currently offline Franimus

 
Messages:55
Registered:June 2015
Location: USA
I keep getting frozen on this line of code, vobject.cpp line 967:
SGP_THROW_IFFALSE( hSrcVObject->usNumberOfObjects > usIndex, L"Video object index is larger than the number of subimages");

While debugging, I did see it at one point just prior to this hit line 1715, an fAssertError gubVODebugCode "DeleteVideoObjectFromIndex" but I have no clue if that means anything or if it's normal.

I think it may be occurring during Handle UI.cpp line 1343 SetCurrentInterfacePanel( TEAM_PANEL ); call.

This happened to me on r7889 or thereabouts when that was latest. I shelved it for a bit, came back now and updated to r7938 (gamedir r2267) and started a completely new game, now I'm getting the same freeze. I managed to capture two end-turn saved game files where the first turn works fine and the second turn always freezes. It displays the "Saving..." dialog and does not pop anything up. Is there a recommended spot to upload them & options INI?
I'm using AIMNAS Bigmaps (r63).

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Re: BUGZILLA report all bugs here![message #341890 is a reply to message #341861] Wed, 29 July 2015 04:16 Go to previous messageGo to next message
Franimus is currently offline Franimus

 
Messages:55
Registered:June 2015
Location: USA
Edit to previous post: I've uploaded the .sav and .ini here:
ulozto.net/xeQE4Hkr/freezeonendturn-zip

Running Win 7 NVIDIA GeForce 9600 GT drivers are up-to-date

Also, I've tried most of the suggestions in the Win 8.1 compatibility thread, no luck.

[Updated on: Wed, 29 July 2015 05:27]

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Re: BUGZILLA report all bugs here![message #341907 is a reply to message #341890] Thu, 30 July 2015 04:58 Go to previous messageGo to next message
Franimus is currently offline Franimus

 
Messages:55
Registered:June 2015
Location: USA
Well I saw a commented out try/catch block around it, so based on that I ended up just putting this statement in and I got past it, at least:
if (hSrcVObject->usNumberOfObjects <= usIndex) return(TRUE);
Instead of the SGP_THROW it was failing.

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Re: BUGZILLA report all bugs here![message #341908 is a reply to message #341907] Thu, 30 July 2015 10:57 Go to previous messageGo to next message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
A video object (graphics) is not what is expected. Easiest way to get this is by a faulty install - maybe you installed in the wrong order, thereby overwriting bigger with smaller .sti-libraries.
As you are able to reproduce it, you could debug and look at the call stack. With luck you'll be able to identify the bad picture.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: BUGZILLA report all bugs here![message #341930 is a reply to message #341908] Sun, 02 August 2015 14:03 Go to previous messageGo to next message
navaroe is currently offline navaroe

 
Messages:78
Registered:August 2012
I think I've solved this one: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=12303&goto=341861&#msg_341861

The problem occurs, when there is mobile group of enemies as well as static group in sector you are attacking and the number of slots available is lower then sum of all groups.

Here is the diff - just one line of comment and changed max to min...
Toggle Spoiler


After bit of ingame testing, everything seems to be ok.

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Corporal
Re: BUGZILLA report all bugs here![message #341932 is a reply to message #341930] Sun, 02 August 2015 15:52 Go to previous message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3653
Registered:July 2009
Locking this one for excessive length, use the new one here


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