(2015 Draft Scope Patch v0.1 20150503)
* Most Long Arms, <PercentCap> = 10, was variable depending on broad "guestimate" of quality of the iron sight (or was already just 10 for weapons where an "iron sight" bonus was never accounted for under the last NCTH implementation)
- - most shotguns now benefit from this as well
* All Scopes:
- - <PercentAPReduction> = 0, was variable depending on the scope's power, affects both NCTH and OCTH
* Scopes with Magnification below 3x
- - <PercentCap> = 0, was a variable penalty meant to zero out
* Scopes with Magnification of 3x and higher
- - <PercentCap> = -10, simply zeros out the long arm bonus
- - <PercentHandling> (Standing) = 2x <ScopeMagFactor>, was variable with "class" of magnification as opposed to directly linked
- - <PercentHandling> (Crouching) = <ScopeMagFactor> rounded to nearest integer, was carried over from Standing for the most part
- - <PercentHandling> (Prone) = 0, was carried over from Standing for the most part
* 504. Tactical Iron Sights, <AttachmentClass> = Iron Sights, was Iron Sight
* 512. 5.5x Reflex Scope:
- - <PercentReadyTimeAPReduction> = 0, was -10
- - <PercentAPReduction> = 0, was -10
* 522. Thermal Imaging(FLIR) - Weapon Sight, implemented new (2015) variable mode scope
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x, 4x, 5x
- - <ProjectionFactor> = 0, was 1.5
* 524. PO 3.5x21P:
- - <PercentAPReduction> = 0, was -10
- - <PercentCap> = 0, was -11
* 533. DM Sight, 4x, item removed
* 534. Dual Mode Sight:
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 4x
- - <HiddenAddon> = 0, was 1
- - <NotBuyable> = 0, was 1
- - <HiddenAttachment> = 0, was 1
- - <BlockIronSight> = 0, was 1
* 535. Variable Power Scope:
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 3x, 4x, 5x, 6x, 7x, 8x
- - <HiddenAddon> = 0, was 1
- - <NotBuyable> = 0, was 1
- - <HiddenAttachment> = 0, was 1
- - remaining stats appropriate to a 9x Scope
* 536. Variable Power RIS Scope
- - was <uiIndex> = 586, "Variable Power RIS Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 537. Variable Power RIS Scope/Reflex Mount
- - was <uiIndex> = 589, "Variable Power RIS Scope/Reflex Mount, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 538. 1P21 Minuta Sniper Scope
- - was <uiIndex> = 540, "1P21 Minuta Sniper Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - remaining stats similar to Variable Power Scope
* 539. PO-1.5-4.5x16
- - was <uiIndex> = 540, "1P21 Minuta Sniper Scope, 9x"
- - names, descriptions, and inventories modified to reflect that this item no longer has a variation
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 1.5, 2x, 3x, 4x
- - remaining stats appropriate to a 4.5x Scope
* 540. no longer has an item
* 581 - 589. Lens items
* 591. TactiKool-Aid AR-15 RIS Scope Mount, <PercentCap> = 0, was -7 (no longer need to account for AR-15 "iron" sight)
* 593. TactiKool-Aid FAL Optics RIS, <PercentCap> = 0, was -5 (no longer need to account for FAL "iron" sight)
* 594. TactiKool-Aid H&K Optics RIS, <PercentCap> = 0, was -6 (no longer need to account for Heckler&Koch diopter "iron" sight)
* 595. TactiKool-Aid RSA/SVU RIS Scope Mount, <PercentCap> = 0, was -1 (no longer need to account for AK "iron" sight)
* 601. TactiKool-Aid Galil Tri-Rail, <PercentCap> = 0, was -3 (no longer need to account for Galil "iron" sight)
* 626-628. no longer have items
* 676. Heavy Bipod, <AimLevels> (Prone) = -1, was 0
* 678. Integral Battle Scope/Sight Combo:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 3.5x G36 Scope
- - <ScopeMagFactor> = 1.0, was 3.5
- - <PercentBase> = 0, was 10
- - <PercentTargetTrackingSpeed> = 0, was 5
- - <PercentCounterForceAccuracy> = 0, was -35
* 681. OICW Fire Control Module:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
* 682. FN F2000 Fire Control Module:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
- - <PercentAPReduction> = 0, was -10
- - remaining stats appropriate to a 3.5x Scope
* 685. ARX-160 Sight:
- - <nasLayoutClass> = 2048, was 0
- - <AvailableAttachmentPoint> = Integral - Optics
- - <DefaultAttachment> = Lenses: 2x, 3x
- - <PercentAPReduction> = 0, was -10
- - remaining stats appropriate to a 4.0x Scope
* 688. Integral Thermal Weapon Sight, <PercentCounterForceAccuracy> = -45, was 0
(Experimental 1/v4.6(x1) 20150530
* Lower Suppressor Penalties:
- - All suppressors: General AP penalty gone
- - Sound Suppressor: Ready AP penalty still 25%
- - Premium Pistol Suppressor: Ready AP penalty lowered to 15%
- - Magnum Pistol Suppressor: Ready AP penalty lowered to 15%
- - Premium Magnum Pistol Suppressor: Ready AP penalty lowered to 10%
- - all remaining suppressors: Ready AP penalty gone
* Lowered Grenade Launcher Penalties:
- - Normal Size: 20% Ready AP penalty, 10% General AP penalty
- - Short Tube: 15% Ready AP penalty, 5% General AP penalty
- - Ergonomic/Very Small: 10% Ready AP penalty, 5% General AP penalty
- - 3GL: 30% Ready AP penalty, 15% General AP penalty
* Lowered cost to reach first aiming level
- - FIRST_AIM_READY_COST_DIVISOR = 6, was 5
* New Guns:
- - SIG MPX-P and MPX-PSB in .375SIG, 9x19mm, and .40S&W
- - SIG MPX in 9x19mm, and .40S&W (also changes to how calibre conversions and barrel types are handled)
- - Noreen BN36 30-06
- - Noreen BN36 .300WM
- - Noreen Bad News
- - LAR-47
- - LAR-47 X-1
- - (Generic) AR-47 in full, carbine, and SBR, with uppers
- - (Generic) PAR-47 and MAR-47 variant
* Updated Data to SCI_Unstable_Revision_7866_on_GameDir_2243
- - Ja2_Options.XML
- - new 12 Gauge graphics (unused)
- - SectorNames.XML, <usCivilianPopulation>, <usCurfewValue>, <sRadioScanModifier>, <usPrisonRoomNumber>
* Changed Merchants.XML, Tony:
- - <useBRSetting> = 1, was 0
- - <addToCoolness> = 3, was 1
* Changed Benelli R1
- <ubWeaponType> = Rifle, was Sniper Rifle
- <ubImpact> = 46, was 48
* Changed Gressar 2000, <ubImpact> = 46, was 48
* Changed Ruger M77 Hawkeye, <ubImpact> = 48, was 44
* Changed SIG MPX-K, <ubWeaponType> = Machine Pistol, was Submachinegun
* Changed Walther WA 2000, <ubImpact> = 46, was 48
* Changed 1677, <szLongItemName> = "M-LBE - Spec Ops Holster," was "M-LBE - Russian Pistol Holster"
* Fixed Ruger M77 Hawkeye, <APsToReloadManually> = 12, was missing
* Fixed M-LBE Holster, <szItemDesc> no longer misleading about attached suppressors
* Fixed Tactical Axe and variant, <ItemFlag> = 16384, was missing
* Fixed Shuriken and variant, <ItemFlag> = 16384, was missing
(Experimental 2/v4.6x 20150613)
* Implemented Gun Parts LBE
- - changed all interface graphics for AR Upper Receivers to fit 29x23
- - chagned AR-57 Upper Receiver, AR-57 SBR Upper Receiver, and AR-57 Suppressed Upper to use P4Items graphic libary
- - changed Silhouette.XML, added 75.Upper and 76.Pistol Parts
- - changed Pockets.XML, added 98.Upper, 99.Short Upper, 100.Pistol Parts, 101.Pistol Case (0-6, 13)
- - re-size parts: 102.Pistol frame, 104.Small Pistol Parts, 152.Lower Receivers, 159.Pistol Parts, 191.SBR Upper Receivers, 192.Carbine Upper Receiver, 193.Upper Receiver, 201.Big Gun Parts
- - changed item 747 now AR Uppers Bag, was Tactical Gun Bag, Graphics based on original from IoV
- - added AR Leg Rig, Graphics based on original from v1.13
- - added M-LBE - AR Upper Pouch, Graphics based on original from v1.13
- - added Pistol Parts Case
- - added AR Receiver Assault Pack, Graphics based on original from IoV
* Implemented LBE (Vest) Armour
- - feature available for some time now in v1.13, ported from IoV custom .exe by DepressivesBrot and Zwoo+
- - changed Striker Vest, Commando Vest, Commando Vest - Medic, Commando Vest - ASL/NCO, Commando Vest - Squad Leader to LBE (in reality just moved/renamed LBE items)
- - changed remaining Commando LBE, renamed to be "vests"
- - added Striker Vest Armour Pack, Commando Vest Armour Pack, and Commando Vest Armour Pack 2 - default attachments that supply armour values
* Changed Tactical Sling to be an attachment
- - attaches to most guns via. using Laser Sight (N)CAP definition and Attachments.XML to fill in gaps
- - no longer a LBE as it was found to cause the attachment to be come inseparable - still being looked into
* Changed graphics for all variable magnification scopes, removed numbers
* Workaround LBE removal from Armour Crash (affectes Commando and Striker armours)
- - see above LBE (Vest) Armour for vests
- - reversed attachment of Holsters and Pants, armour leggings now attach to LBE
* Fixed documentation for Experimentals, forgot new naming convention for LBE <szBRName>'s in prior documentation
* Fixed Rock River Arms LAR-47 X-1, included bayonet as attachment in error
* Fixed extra Mdp7items.STI and Mdp8items.STI files, these were included in Experimentals in error
(Alrulco Folding Stock Experimental 1/v4.6x 20150721)
-----------------------------------------------------
* Built/Tested on v1.13 SCI: SCI_Unstable_Revision_7917_on_GameDir_2259
* Implemented changes from Urban Chaos-1.13 Full Experimental 2 v4.6x 20150614 (see below)
* Implemented P7 Graphics Libary
- - used for all graphics crates (graphics based on combination of original Jagged Alliance, v1.13, and mod graphics)
* Implemented "New Feature: Drug System Overhaul," by Flugente (
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22729&goto=341600&#msg_341600)
- - copy of Drugs.XML hidden from XML Editor in Data-Graphics, unsure if XML Editor will break changes to other XML's but at least it doesn't crash (legacy Drugs.XML in Data-AFS)
- - updated Drugs.XML (see above), Disease.xml, and Backgrounds.xml from SCI_Unstable_Revision_7917_on_GameDir_2259
* New Guns:
- - (Generic) AR-22MAG in full, carbine, and SBR, with uppers
- - (Generic) PAR-22MAG and MAR-22MAG variant
- - CVA Scout
- - Noveske Mk 46 SAW .300BLK and conversion Kit
- - Crye Six12
- - DSG/Mortars Inc. iMortar
- - Panzerfaust 3
* New Ammunition (not all are used, may lack graphics and complete text):
- - .300 Blackout in 1, 5, and belt
- - .300 WM Large Mag (20 rounds)
- - 5.56x45mm in 1 and 5
- - .223 Rem in 5
* Workaround variable power scopes loosing lenses
- - in-game descriptions now warn player to remove scope before swapping to a different optic
- - MERGING the lense item back into the scope item will restore all lenses
- - lenses may also be reattached one at a time though this is more cumbersom
* Fixed Tripwires
- - corrections to files: Merges.XML, Item_Transformations.XML, and MergeType.XML
- - only Tripwire Roll buyable
(Urban Chaos-1.13 Full Experimetal 3 v4.6x 20150825)
----------------------------------------------------
* Built/Tested on v1.13 SCI: SCI_Unstable_Revision_7974_on_GameDir_2270
* Implemented changes from "Urban Chaos-1.13 Full Experimetal 3 v4.6x 20150825" (see below)
* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_7974_on_GameDir_2270
- - commenting in INI
- - changed FULL_REPAIR_CLEANS_GUN = TRUE, was FALSE
* New Ammunition (no graphics and no guns use it, yet...):
- - 7.62x51mm, 30 rounds
* Fixed FN SCAR-H SV and variants, range corrected to 670, was 550
* Fixed Desert Eagle all variants, overlapping NAS slots, Layout Class = 96, was 40
* Fixed .22WMR AR Uppers issue, missing dummy 0 round magazine
* Remove support for "2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609"